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    <title>topic Re: Mechanical Rigging - Two Arms in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433424#M4724</link>
    <description>&lt;P&gt;It is a bit difficult to determine from the picture the exact behavior you expect from the mechanism.&amp;nbsp; As I read it the pivots for the links A and B are fixed and the door pivots about a point below the picture.&amp;nbsp; Yes?&amp;nbsp; Does the link coming from A extend?&amp;nbsp; If so a LookAt constraint might work. The linkage at B looks like a standard 4-bar linkage which can be easily rigged with an HI IK Solver.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please provide more detailed info about the linkage, or better yet a file, and I can provide more details about how to rig it.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="d1.png" style="width: 368px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/575182i2D27F7161526100B/image-size/large?v=v2&amp;amp;px=999" role="button" title="d1.png" alt="d1.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 29 Nov 2018 14:41:10 GMT</pubDate>
    <dc:creator>leeminardi</dc:creator>
    <dc:date>2018-11-29T14:41:10Z</dc:date>
    <item>
      <title>Mechanical Rigging - Two Arms</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433281#M4722</link>
      <description>&lt;P&gt;Hello there,&lt;/P&gt;
&lt;P&gt;Last night I met this problem. I wanted to connect/link two rotation Tubes with a door. So that if I move the door the things would rotate, but I have no idea how to do it and I also looked up everywhere but couldn't find anything. Thanks in advance if you have an explanation or any link to other post or video!&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 13:53:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433281#M4722</guid>
      <dc:creator>erik.markstaedter99</dc:creator>
      <dc:date>2018-11-29T13:53:07Z</dc:date>
    </item>
    <item>
      <title>Re: Mechanical Rigging - Two Arms</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433325#M4723</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4841929"&gt;@erik.markstaedter99&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;a tool to do such a setup would be to use Wire Parameters&lt;/P&gt;
&lt;P&gt;&lt;A href="http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-B084D14B-2925-4EA6-890F-4F2564BB9D9A" target="_blank"&gt;http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-B084D14B-2925-4EA6-890F-4F2564BB9D9A&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Wire Parameters can link different parameters together, so modifying one would modify another (or more).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 14:02:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433325#M4723</guid>
      <dc:creator>ads_royje</dc:creator>
      <dc:date>2018-11-29T14:02:53Z</dc:date>
    </item>
    <item>
      <title>Re: Mechanical Rigging - Two Arms</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433424#M4724</link>
      <description>&lt;P&gt;It is a bit difficult to determine from the picture the exact behavior you expect from the mechanism.&amp;nbsp; As I read it the pivots for the links A and B are fixed and the door pivots about a point below the picture.&amp;nbsp; Yes?&amp;nbsp; Does the link coming from A extend?&amp;nbsp; If so a LookAt constraint might work. The linkage at B looks like a standard 4-bar linkage which can be easily rigged with an HI IK Solver.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please provide more detailed info about the linkage, or better yet a file, and I can provide more details about how to rig it.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="d1.png" style="width: 368px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/575182i2D27F7161526100B/image-size/large?v=v2&amp;amp;px=999" role="button" title="d1.png" alt="d1.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 14:41:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433424#M4724</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-11-29T14:41:10Z</dc:date>
    </item>
    <item>
      <title>Re: Mechanical Rigging - Two Arms</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433948#M4725</link>
      <description>&lt;P&gt;What you replied is what I actually imagined. I will give LookAt Constraints a go. Here's the file anyway and also two pictures of before and after (done without rigging) how the door is supposed to move&lt;/P&gt;
&lt;P&gt;File:&amp;nbsp;&lt;A href="https://mega.nz/#!USQmBQwB!7hdYqerTF-FMPUeLuyb6MfeiVRAnq3brd59vP3CG83M" target="_blank"&gt;https://mega.nz/#!USQmBQwB!7hdYqerTF-FMPUeLuyb6MfeiVRAnq3brd59vP3CG83M&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 17:17:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433948#M4725</guid>
      <dc:creator>erik.markstaedter99</dc:creator>
      <dc:date>2018-11-29T17:17:28Z</dc:date>
    </item>
    <item>
      <title>Re: Mechanical Rigging - Two Arms</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433963#M4726</link>
      <description>&lt;P&gt;&lt;BR /&gt;Thanks for the reply! I tried this method, but I can't select multiple positions axis (This case: X &amp;amp; Y Axis) for a single rotation axis (Z in this case). I posted the file below. Take a look if it is more helpful&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 17:20:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8433963#M4726</guid>
      <dc:creator>erik.markstaedter99</dc:creator>
      <dc:date>2018-11-29T17:20:59Z</dc:date>
    </item>
    <item>
      <title>Re: Mechanical Rigging - Two Arms</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8434261#M4727</link>
      <description>&lt;P&gt;I've rigged the right side door as follows:&lt;/P&gt;
&lt;P&gt;Select and rotate Doors_Big and you will see the linkage at the top articulate as it should. Rotating Object15 repositions the pivot point of Doors_Big and the rest of the links move accordingly.&lt;/P&gt;
&lt;P&gt;I had to reposition the pivot points of Doors_Big, Object15, Object22, and object23 so that they we in a proper place for a linkage.&amp;nbsp; I also removed the Wire Parameters.&amp;nbsp; I recommend using a logical naming scheme for all your model components. The top links form a 4-bar linkage (door, the 2 links, and ground). The bottom link simply repositions the door.&lt;/P&gt;
&lt;P&gt;To see how to model a 4-bar linkage check out &lt;A href="https://www.youtube.com/watch?v=cm7OP3niwvI" target="_blank"&gt;this &lt;/A&gt;video I created some time ago.&amp;nbsp; The action of the bucket is similar to the 4-bar linkage you have at the top of the door.&amp;nbsp; Note, it isn't necessary to use bones.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="d2.png" style="width: 521px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/575309i3741645283CA269F/image-size/large?v=v2&amp;amp;px=999" role="button" title="d2.png" alt="d2.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 19:23:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/mechanical-rigging-two-arms/m-p/8434261#M4727</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2018-11-29T19:23:22Z</dc:date>
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