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    <title>topic Re: Additive Rotations and network Rendering Cause the Jitters. in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673093#M2716</link>
    <description>&lt;P&gt;Thanks for the great feedback&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would like to think the wagon wheel effect would be causing this,&amp;nbsp; But this fan still jitters, at slow speeds.&amp;nbsp; When I animate the fan in a different fashion, it animates smoothly.&amp;nbsp; (Using an MCG created on this site.)&amp;nbsp; &amp;nbsp;I like this animation rig, because I can control the speeds of the different objects, by just sliding the shapes around.&amp;nbsp; Makes things so easy and work so smoothly until I network render.&amp;nbsp; I think even if I do local render, (On My Machine) it does not jitter.&amp;nbsp; This is something I need to test out tonight.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I had this working once upon a time.&amp;nbsp; Then some how some way when ever I updated Max in 2018 it is now broken as you can see.&amp;nbsp; I really do not think it has to do with the wagon wheel effect.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now for your curve multipler how would that work?&amp;nbsp; Can you set speeds that is variable, that can spin an object forward and backwards?&amp;nbsp; I would like to see an example of this if you had one please.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Once again great feedback and thank you.&lt;/P&gt;</description>
    <pubDate>Tue, 04 Aug 2020 20:46:20 GMT</pubDate>
    <dc:creator>sdeters</dc:creator>
    <dc:date>2020-08-04T20:46:20Z</dc:date>
    <item>
      <title>Additive Rotations and network Rendering Cause the Jitters.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9665215#M2712</link>
      <description>&lt;P&gt;The Attached Max File animation once looked great.&amp;nbsp; Then we upgraded 3Ds Max then the animation looked like crud.&amp;nbsp; When I scrub the timeline the animation looks ok sometimes.&amp;nbsp; But when I network render it goes south.&amp;nbsp; fan just jitters and goes back and forth.&lt;/P&gt;&lt;P&gt;Please see attached Scene file.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Please see the link below where I got this additive rotations Rig from.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.cgsociety.org/t/additive-rotations-possible/1054560" target="_blank"&gt;https://forums.cgsociety.org/t/additive-rotations-possible/1054560&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What Could I change, to keep the objects from jittering when I network rendering?&amp;nbsp; What is going wrong?&amp;nbsp; I really like this additive rotations rig, Just do not know why things are not working.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any help would be greatly appreciated.&amp;nbsp; Thanks&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 30 Jul 2020 20:53:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9665215#M2712</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2020-07-30T20:53:26Z</dc:date>
    </item>
    <item>
      <title>Re: Additive Rotations and network Rendering Cause the Jitters.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9672272#M2713</link>
      <description>&lt;P&gt;I have created a View Port Grab, and a Network Render animation.&amp;nbsp; &amp;nbsp;See attached.&lt;/P&gt;&lt;P&gt;So in the viewport this animation works flawless.&lt;/P&gt;&lt;P&gt;When I submit it to network render the animation blows up.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How am I able to submit a bug report to Autodesk to get this fixed and or reviewed.&lt;/P&gt;</description>
      <pubDate>Tue, 04 Aug 2020 14:51:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9672272#M2713</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2020-08-04T14:51:11Z</dc:date>
    </item>
    <item>
      <title>Re: Additive Rotations and network Rendering Cause the Jitters.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673012#M2714</link>
      <description>&lt;P&gt;Haven't you ever seen in the movies things like wagon wheels rotating backwards?&lt;/P&gt;&lt;P&gt;Propeller ideal object for that...&lt;/P&gt;&lt;P&gt;&lt;A href="https://commons.wikimedia.org/w/index.php?title=File%3APropeller_strobe.ogv" target="_blank" rel="noopener"&gt;https://commons.wikimedia.org/w/index.php?title=File%3APropeller_strobe.ogv&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Not only in the movies:&lt;/P&gt;&lt;P&gt;&lt;A href="https://en.wikipedia.org/wiki/Wagon-wheel_effect" target="_blank" rel="noopener"&gt;https://en.wikipedia.org/wiki/Wagon-wheel_effect&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In your "viewport-grab" I see it rotating opposite direction in full speed from staring and ending rotation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For that kind of rotation you need only keyframed (default) Euler XYZ.&lt;/P&gt;&lt;P&gt;Can use Curve Multiplier for speed changing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Looks like all that inventing some script controllers and "Additive Rotations"- whatever that is, come because of mentioned effect.&lt;/P&gt;&lt;P&gt;When simple propeller viewed in Max all blades are same, if you rotate it you get &lt;SPAN class="tlid-translation translation"&gt;&lt;SPAN class=""&gt;exactly&lt;/SPAN&gt;&lt;/SPAN&gt; same image per interval.&lt;/P&gt;&lt;P&gt;If you make one blade different - longer than others and animate that, you could very easy see same/short blades rotating different direction or completely stop - just by changing speed.&lt;/P&gt;</description>
      <pubDate>Tue, 04 Aug 2020 20:04:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673012#M2714</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2020-08-04T20:04:45Z</dc:date>
    </item>
    <item>
      <title>Re: Additive Rotations and network Rendering Cause the Jitters.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673063#M2715</link>
      <description>&lt;P&gt;You can have much nicer images in viewport - compared to your network results.&lt;/P&gt;&lt;P&gt;But for god results you should render it with right amount of motion blur.&lt;/P&gt;</description>
      <pubDate>Tue, 04 Aug 2020 20:25:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673063#M2715</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2020-08-04T20:25:22Z</dc:date>
    </item>
    <item>
      <title>Re: Additive Rotations and network Rendering Cause the Jitters.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673093#M2716</link>
      <description>&lt;P&gt;Thanks for the great feedback&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would like to think the wagon wheel effect would be causing this,&amp;nbsp; But this fan still jitters, at slow speeds.&amp;nbsp; When I animate the fan in a different fashion, it animates smoothly.&amp;nbsp; (Using an MCG created on this site.)&amp;nbsp; &amp;nbsp;I like this animation rig, because I can control the speeds of the different objects, by just sliding the shapes around.&amp;nbsp; Makes things so easy and work so smoothly until I network render.&amp;nbsp; I think even if I do local render, (On My Machine) it does not jitter.&amp;nbsp; This is something I need to test out tonight.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I had this working once upon a time.&amp;nbsp; Then some how some way when ever I updated Max in 2018 it is now broken as you can see.&amp;nbsp; I really do not think it has to do with the wagon wheel effect.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now for your curve multipler how would that work?&amp;nbsp; Can you set speeds that is variable, that can spin an object forward and backwards?&amp;nbsp; I would like to see an example of this if you had one please.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Once again great feedback and thank you.&lt;/P&gt;</description>
      <pubDate>Tue, 04 Aug 2020 20:46:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673093#M2716</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2020-08-04T20:46:20Z</dc:date>
    </item>
    <item>
      <title>Re: Additive Rotations and network Rendering Cause the Jitters.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673136#M2717</link>
      <description>&lt;P&gt;I have attached the same file I just did, rendered with my local machine.&amp;nbsp; It works as smooth, just how I would want it to work.&amp;nbsp; I do not have all of the lighting turned on to render fast.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again for the help I really do appreciate it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 04 Aug 2020 21:24:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/additive-rotations-and-network-rendering-cause-the-jitters/m-p/9673136#M2717</guid>
      <dc:creator>sdeters</dc:creator>
      <dc:date>2020-08-04T21:24:59Z</dc:date>
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