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    <title>topic Re: skinning problem on 3DsMax 2021.1 in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9714767#M2659</link>
    <description>&lt;P&gt;hi&amp;nbsp;@Anonymous&amp;nbsp;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;sorry to read you are having this issue.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Would it be possible for you to share the problematic file ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks ahead!&lt;BR /&gt;Regards,&lt;/P&gt;</description>
    <pubDate>Thu, 27 Aug 2020 10:49:32 GMT</pubDate>
    <dc:creator>ads_royje</dc:creator>
    <dc:date>2020-08-27T10:49:32Z</dc:date>
    <item>
      <title>skinning problem on 3DsMax 2021.1</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9712674#M2658</link>
      <description>&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I have a skinning problem on 3DsMax 2021.1:&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;I’ve worked for a long time following a specific pipeline. However, since this update something went wrong.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;When I worked on 3DsMax 2020, then 2021 without any update, everything worked fine.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;In 3DsMax 2021.1, when rendering a skinned and animated model, some vertices get out of the geometry without anything telling them to do so.&lt;BR /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;To analyse the problem, I added a simple skin to this mesh: all vertices are attached to a bone in the leg, except those in the forearm:&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Annotation 2020-08-26 100659.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/811519i9C054E83773C6EAF/image-size/large?v=v2&amp;amp;px=999" role="button" title="Annotation 2020-08-26 100659.png" alt="Annotation 2020-08-26 100659.png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Annotation 2020-08-26 100636.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/811520i8D5D170752F087F9/image-size/large?v=v2&amp;amp;px=999" role="button" title="Annotation 2020-08-26 100636.png" alt="Annotation 2020-08-26 100636.png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;In the viewer, everything seems to be OK.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;But when rendering, vertices go out of the geometry.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Just to be sure, I exported this skinned and animated model in 3DsMax 2020.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Here is what is displayed in the viewer:&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Annotation 2020-08-26 100748.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/811521i5D7CC2866124CD88/image-size/large?v=v2&amp;amp;px=999" role="button" title="Annotation 2020-08-26 100748.png" alt="Annotation 2020-08-26 100748.png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;The deformation does match with the one I get when rendering.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Some vertices have a weight that I didn’t give them (see screenshot above): they are supposed to be attached to the leg.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Was there a modification of the way weight is handled in a skin in the last 3DsMax 2021 updates?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Is there a way to fix this?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 26 Aug 2020 11:56:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9712674#M2658</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-26T11:56:48Z</dc:date>
    </item>
    <item>
      <title>Re: skinning problem on 3DsMax 2021.1</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9714767#M2659</link>
      <description>&lt;P&gt;hi&amp;nbsp;@Anonymous&amp;nbsp;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;sorry to read you are having this issue.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Would it be possible for you to share the problematic file ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks ahead!&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Thu, 27 Aug 2020 10:49:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9714767#M2659</guid>
      <dc:creator>ads_royje</dc:creator>
      <dc:date>2020-08-27T10:49:32Z</dc:date>
    </item>
    <item>
      <title>Re: skinning problem on 3DsMax 2021.1</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9716665#M2660</link>
      <description>&lt;P&gt;Here it is :&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://we.tl/t-TKHOULqas0" target="_blank"&gt;https://we.tl/t-TKHOULqas0&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Thanks for taking a look !&lt;/P&gt;</description>
      <pubDate>Fri, 28 Aug 2020 07:20:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9716665#M2660</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-28T07:20:46Z</dc:date>
    </item>
    <item>
      <title>Re: skinning problem on 3DsMax 2021.1</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9717177#M2661</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous&amp;nbsp;!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;thank for your file!&amp;nbsp;&lt;BR /&gt;I am able to reproduce the problem!&lt;BR /&gt;&lt;BR /&gt;From what I looked at, it seems to be some sort of editable poly corruption.&lt;BR /&gt;To resolve the issue&lt;BR /&gt;1 below Skin modifier&lt;/P&gt;
&lt;P&gt;2 add and Edit Mesh modifier&lt;BR /&gt;3 then add a Edit Poly modifier&lt;BR /&gt;4 with Edit Poly modifier selected (still below Skin)&lt;/P&gt;
&lt;P&gt;5 right-click &amp;gt; Collapse To&lt;BR /&gt;This step to edit mesh and back to edit poly is converting the mesh data to mesh and back to poly will get ride of the corruption.&lt;BR /&gt;Then the export will be as expected.&lt;BR /&gt;In Max 2021.1 and imports in 2020.3:&amp;nbsp;&lt;STRONG&gt;&lt;A href="https://urldefense.proofpoint.com/v2/url?u=https-3A__autode.sk_2QyxZ3e&amp;amp;d=DwMFaQ&amp;amp;c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&amp;amp;r=AN9lMvspJPoEdso2ejBcpYSxpPLXlhqK0_-chRtTlyI&amp;amp;m=R15-n4oNh-GVCu9N651_Afw9rV4ySVutZqTaY63K1OU&amp;amp;s=7rkAofGIuGClvfmSUiMcS-eeKEv2hGXyrT618Z6YHUc&amp;amp;e=" target="_blank" rel="noopener noreferrer" data-auth="NotApplicable"&gt;https://autode.sk/2QyxZ3e&lt;/A&gt;&lt;/STRONG&gt;&lt;BR /&gt;&lt;BR /&gt;Let me know if this works on your side also,&lt;BR /&gt;Regards,&lt;/P&gt;</description>
      <pubDate>Fri, 28 Aug 2020 12:33:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9717177#M2661</guid>
      <dc:creator>ads_royje</dc:creator>
      <dc:date>2020-08-28T12:33:07Z</dc:date>
    </item>
    <item>
      <title>Re: skinning problem on 3DsMax 2021.1</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9720416#M2662</link>
      <description>&lt;P&gt;It worked !&lt;BR /&gt;&lt;BR /&gt;Thank you for your time and help &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 31 Aug 2020 08:35:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/skinning-problem-on-3dsmax-2021-1/m-p/9720416#M2662</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-31T08:35:45Z</dc:date>
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