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    <title>topic Re: animation / path constraint / object direction change in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622563#M1813</link>
    <description>&lt;P&gt;Your saying to animate a dummy object instead and then link it to the tie once the dummy is properly animated?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And not use the follow function at all. I liked that for the bigger flying part actually alot, along with banking but it also has it flaws for sure...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So you think it's just better to literally control every single motion yourself? No follow, no banking.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 14 Sep 2021 20:56:54 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-09-14T20:56:54Z</dc:date>
    <item>
      <title>animation / path constraint / object direction change</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10621001#M1808</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Hi there! &lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I've a question related to path constraints. &lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I have an object moving along a path and at one point it needs to keep its previous rotated direction, but continue to move in -X direction (if I'm explaining this right).&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Kind of like a car thats driving along a street and then curving on the street 90° to back off backwards into a car lot.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;To simplify my issue I've just used a simple cone. &lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;So theres one point where the path is just turning straight the other direction by 360° where I need to tell max that it should keep the objects prior direction and just move -X. Kind of saying it to not 'follow' the path direction anymore - but I need it to follow the path generall, just by -360°?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="kehrman_0-1631615333716.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/964898i464D804BC55F55A1/image-size/medium?v=v2&amp;amp;px=400" role="button" title="kehrman_0-1631615333716.png" alt="kehrman_0-1631615333716.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="kehrman_1-1631615341834.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/964899iEE3AD05D4D1245C5/image-size/medium?v=v2&amp;amp;px=400" role="button" title="kehrman_1-1631615341834.png" alt="kehrman_1-1631615341834.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Thanks for help!&lt;/P&gt;&lt;P&gt;K&lt;/P&gt;</description>
      <pubDate>Tue, 14 Sep 2021 10:29:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10621001#M1808</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-09-14T10:29:19Z</dc:date>
    </item>
    <item>
      <title>Re: animation / path constraint / object direction change</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10621754#M1809</link>
      <description>&lt;P&gt;You could add rotation key +/- 180 (not 360), on "turning" frame, setting its tangents to "stepped", to manage that ...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But you wouldn't get realistic motion just by doing that... Vehicle should slow down, stop for a moment before start moving reverse...&lt;/P&gt;</description>
      <pubDate>Tue, 14 Sep 2021 15:21:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10621754#M1809</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2021-09-14T15:21:21Z</dc:date>
    </item>
    <item>
      <title>Re: animation / path constraint / object direction change</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622513#M1810</link>
      <description>Thanks for your answer, I actually did that and kinda worked, but it was&lt;BR /&gt;not 100%satisfying / clean to my mind.&lt;BR /&gt;&lt;BR /&gt;I also ran into the issue that I had to deal with another similar situation&lt;BR /&gt;later on the same spline but when it was moving down in - z direction.&lt;BR /&gt;When my object moved down at that later stage it rotated in twice&lt;BR /&gt;direction... X and z although the spline was going straight down.&lt;BR /&gt;&lt;BR /&gt;So the second turn was 90 degree but downwards. Just straight.&lt;BR /&gt;&lt;BR /&gt;So what I'm animating there is a tie fighter parking in a car parking lot..&lt;BR /&gt;&lt;BR /&gt;I feel there must be a cleaner way and an easier to manage way then to set&lt;BR /&gt;key frames before and after the turn and then rotate the turning frames by&lt;BR /&gt;x degree?&lt;BR /&gt;&lt;BR /&gt;What I also tried was to just animate the tie till the turn through the&lt;BR /&gt;spline and from there continue the animation without the spline constraint,&lt;BR /&gt;but.. With the constraint attached I can only move it along the path.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 14 Sep 2021 20:25:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622513#M1810</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-09-14T20:25:23Z</dc:date>
    </item>
    <item>
      <title>Re: animation / path constraint / object direction change</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622536#M1811</link>
      <description>&lt;P&gt;Consider linking the tie fighter to a dummy that has the path constraint.&amp;nbsp; This should give you the freedom to rotate the fighter to any orientation yet still maintain the path constraint.&amp;nbsp; &amp;nbsp; The "follow" options, if checked, sets the roll angle which may not be what you want. Linking the fighter to a dummy will give you full control of roll, pitch, and yaw independent of the spline's transverse vectors.&lt;/P&gt;</description>
      <pubDate>Tue, 14 Sep 2021 20:37:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622536#M1811</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2021-09-14T20:37:31Z</dc:date>
    </item>
    <item>
      <title>Re: animation / path constraint / object direction change</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622553#M1812</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Another idea..&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;Is there a way to key frame the end position and rotation of the path constraint animation?&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;So that I can continue with a clean secondary animation from the same point?&amp;nbsp;&lt;/DIV&gt;</description>
      <pubDate>Tue, 14 Sep 2021 20:51:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622553#M1812</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-09-14T20:51:22Z</dc:date>
    </item>
    <item>
      <title>Re: animation / path constraint / object direction change</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622563#M1813</link>
      <description>&lt;P&gt;Your saying to animate a dummy object instead and then link it to the tie once the dummy is properly animated?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And not use the follow function at all. I liked that for the bigger flying part actually alot, along with banking but it also has it flaws for sure...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So you think it's just better to literally control every single motion yourself? No follow, no banking.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Sep 2021 20:56:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622563#M1813</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-09-14T20:56:54Z</dc:date>
    </item>
    <item>
      <title>Re: animation / path constraint / object direction change</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622831#M1814</link>
      <description>&lt;P&gt;And to @Anonymous...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You don't have to do any linking for that.&lt;/P&gt;&lt;P&gt;You already have freedom to rotate to any orientation (and maintain the path constraint).&lt;/P&gt;&lt;P&gt;Path constraint is a position controller, although have rotation elements.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But if you won't to get back pos. controller (Pos.XYZ or any) you don't have to do any linking for neither...&lt;/P&gt;&lt;P&gt;You could simply add it to the "list"&lt;/P&gt;&lt;P&gt;If you assign Path Constraint thru the Animation menu (as you did), it is already layered in the "Position List"&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Everything is easier and &lt;STRONG&gt;faster &lt;/STRONG&gt;when working with layers.&lt;/P&gt;&lt;P&gt;Only thing is one should get little bit more knowledge in animation&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Sep 2021 23:40:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-path-constraint-object-direction-change/m-p/10622831#M1814</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2021-09-14T23:40:53Z</dc:date>
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