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    <title>topic Re: object rotation animation on its own axis in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10992615#M1498</link>
    <description>&lt;P&gt;Have a look at the axis order parameters in the motion panel. When you change the axis order, your model may change orientation, save before modifying anything. I don't rely on 3dsmax's Undo at some points.&amp;nbsp;Test orders starting with Y, as your yellow cap object Y axis is the axis you may be mostly requiring to rotate about.&amp;nbsp;&lt;/P&gt;&lt;P&gt;One of may work for you.&amp;nbsp;Honestly,&amp;nbsp; I have no idea on what all these axes mean and why they exist, but I've just tested with a cylinder, with z axis parallel to its height. Orders started with z worked properly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you wish to rotate the piece in a separate axis, you may consider using a dummy object and links.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Byteman_1-1646778293219.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1033993iA8E9E71AFEEF4DAD/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Byteman_1-1646778293219.png" alt="Byteman_1-1646778293219.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 08 Mar 2022 23:30:52 GMT</pubDate>
    <dc:creator>Byteman</dc:creator>
    <dc:date>2022-03-08T23:30:52Z</dc:date>
    <item>
      <title>object rotation animation on its own axis</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10991903#M1497</link>
      <description>&lt;P&gt;Hello everyone...&lt;BR /&gt;I'm wanting to make an animation where a cap (which is at a certain angle) rotates on its own axis, and leaves the body, however, when I rotate, with the local coordinate reference, the cap rotates around the desired axis, but in the world coordinate... I would like to do this in the curve editor, because I want a smooth animation both in rotation and in movement...&lt;BR /&gt;thank you!&lt;/P&gt;</description>
      <pubDate>Tue, 08 Mar 2022 18:28:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10991903#M1497</guid>
      <dc:creator>fabio_h_munhoz</dc:creator>
      <dc:date>2022-03-08T18:28:02Z</dc:date>
    </item>
    <item>
      <title>Re: object rotation animation on its own axis</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10992615#M1498</link>
      <description>&lt;P&gt;Have a look at the axis order parameters in the motion panel. When you change the axis order, your model may change orientation, save before modifying anything. I don't rely on 3dsmax's Undo at some points.&amp;nbsp;Test orders starting with Y, as your yellow cap object Y axis is the axis you may be mostly requiring to rotate about.&amp;nbsp;&lt;/P&gt;&lt;P&gt;One of may work for you.&amp;nbsp;Honestly,&amp;nbsp; I have no idea on what all these axes mean and why they exist, but I've just tested with a cylinder, with z axis parallel to its height. Orders started with z worked properly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you wish to rotate the piece in a separate axis, you may consider using a dummy object and links.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Byteman_1-1646778293219.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1033993iA8E9E71AFEEF4DAD/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Byteman_1-1646778293219.png" alt="Byteman_1-1646778293219.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 08 Mar 2022 23:30:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10992615#M1498</guid>
      <dc:creator>Byteman</dc:creator>
      <dc:date>2022-03-08T23:30:52Z</dc:date>
    </item>
    <item>
      <title>Re: object rotation animation on its own axis</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10993701#M1499</link>
      <description>&lt;P&gt;.&lt;/P&gt;</description>
      <pubDate>Wed, 09 Mar 2022 13:46:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10993701#M1499</guid>
      <dc:creator>fabio_h_munhoz</dc:creator>
      <dc:date>2022-03-09T13:46:15Z</dc:date>
    </item>
    <item>
      <title>Re: object rotation animation on its own axis</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10993708#M1500</link>
      <description>a strange thing, was that after I made this post, I went to make other attempts and realized that when I rotated through the curve editor, the x axis rotated inside the object's x axis, the z axis also in the object's axis, but when applied the y axis, then it rotated around the world axis</description>
      <pubDate>Wed, 09 Mar 2022 12:30:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10993708#M1500</guid>
      <dc:creator>fabio_h_munhoz</dc:creator>
      <dc:date>2022-03-09T12:30:46Z</dc:date>
    </item>
    <item>
      <title>Re: object rotation animation on its own axis</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10993874#M1501</link>
      <description>&lt;P&gt;it worked... I placed a dummy, aligned it with the object and adjusted the dummy's x axis to coincide with the object's y axis, I entered the curve editor and managed to make the desired rotation...&lt;BR /&gt;thanks&lt;/P&gt;</description>
      <pubDate>Wed, 09 Mar 2022 13:57:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/object-rotation-animation-on-its-own-axis/m-p/10993874#M1501</guid>
      <dc:creator>fabio_h_munhoz</dc:creator>
      <dc:date>2022-03-09T13:57:12Z</dc:date>
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