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    <title>topic Re: Morpher modifier is saved incorrectly in FBX export. in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/morpher-modifier-is-saved-incorrectly-in-fbx-export/m-p/14129927#M11760</link>
    <description>&lt;P&gt;Well, I was wrong about that. The game engines are determining the order. I will need to test this further. Please disregard this message.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 14 May 2026 23:03:32 GMT</pubDate>
    <dc:creator>aamundrud</dc:creator>
    <dc:date>2026-05-14T23:03:32Z</dc:date>
    <item>
      <title>Morpher modifier is saved incorrectly in FBX export.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/morpher-modifier-is-saved-incorrectly-in-fbx-export/m-p/14128528#M11759</link>
      <description>&lt;P&gt;When you export Morpher data through FBX it changes its order from solving before the skin solver to after the skin solver, causing all kinds of mayhem.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My prognosis is that the FBX exporter is broken when it comes to exporting Morpher data.&lt;/P&gt;</description>
      <pubDate>Wed, 13 May 2026 23:57:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/morpher-modifier-is-saved-incorrectly-in-fbx-export/m-p/14128528#M11759</guid>
      <dc:creator>andrew_amundrud</dc:creator>
      <dc:date>2026-05-13T23:57:13Z</dc:date>
    </item>
    <item>
      <title>Re: Morpher modifier is saved incorrectly in FBX export.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/morpher-modifier-is-saved-incorrectly-in-fbx-export/m-p/14129927#M11760</link>
      <description>&lt;P&gt;Well, I was wrong about that. The game engines are determining the order. I will need to test this further. Please disregard this message.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 14 May 2026 23:03:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/morpher-modifier-is-saved-incorrectly-in-fbx-export/m-p/14129927#M11760</guid>
      <dc:creator>aamundrud</dc:creator>
      <dc:date>2026-05-14T23:03:32Z</dc:date>
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