<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: DOUBLE U joint Rigging in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093591#M11727</link>
    <description>&lt;P&gt;I have attached a file here.&amp;nbsp; &amp;nbsp;it is a simple blocked out version of what I have.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 16 Apr 2026 14:28:42 GMT</pubDate>
    <dc:creator>twetzel2</dc:creator>
    <dc:date>2026-04-16T14:28:42Z</dc:date>
    <item>
      <title>DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14092492#M11725</link>
      <description>&lt;P&gt;I have seen and followed multiple single U joint rigs, but cannot seem to get the second half of a double cardan joint to work.&amp;nbsp; I get a lot of floating or incorrect rotation on the remaining side.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;has any one done this and be able to give me some help?&lt;/P&gt;</description>
      <pubDate>Wed, 15 Apr 2026 22:20:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14092492#M11725</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-15T22:20:24Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093358#M11726</link>
      <description>&lt;P&gt;I think the approach I took &lt;A href="https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/knuckle-joint-animation-help/m-p/13898211" target="_blank" rel="noopener"&gt;here&lt;/A&gt; could be used.&amp;nbsp; I would modify the code to handle a normal u-joint (i.e., one without an offset) and where the driven axis points to the second u-joint.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can you post a Max file of the components?&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 12:13:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093358#M11726</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-16T12:13:22Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093591#M11727</link>
      <description>&lt;P&gt;I have attached a file here.&amp;nbsp; &amp;nbsp;it is a simple blocked out version of what I have.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 14:28:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093591#M11727</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-16T14:28:42Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093660#M11728</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/18826514"&gt;@twetzel2&lt;/a&gt;&amp;nbsp; &amp;nbsp;please post a Max 2025 compatible version of the file.&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 15:16:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093660#M11728</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-16T15:16:00Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093687#M11729</link>
      <description>&lt;P&gt;I have also included my attempt with your hexapod tutorial.&amp;nbsp; My Joint2 (your Pt B) keeps jumping way off target.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 15:32:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093687#M11729</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-16T15:32:27Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093697#M11730</link>
      <description>&lt;P&gt;Please "save as" 3ds Max 2024.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="img1.png" style="width: 418px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1633930i7C3632F03491D4CD/image-size/large?v=v2&amp;amp;px=999" role="button" title="img1.png" alt="img1.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 15:45:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093697#M11730</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-16T15:45:39Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093792#M11731</link>
      <description>&lt;P&gt;2024 version&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 17:17:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093792#M11731</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-16T17:17:07Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093810#M11732</link>
      <description>&lt;P&gt;The Basic double U-joint you have does not include a shaft between the two yokes.&amp;nbsp; &amp;nbsp;As a result, the relative motion that you will be able to achieve would be similar to the motion in the first half of &lt;A href="https://youtu.be/9T1NLPmowmw" target="_blank" rel="noopener"&gt;this&lt;/A&gt; video but would NOT support the motion in the second half.&amp;nbsp; Does that limitation meet your requirements?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I will look more closely at your model later today.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Lee&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 17:34:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093810#M11732</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-16T17:34:44Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093813#M11733</link>
      <description>&lt;P&gt;the video example is correct, but I need to be able to move either end up and down as well.&amp;nbsp; I don't need the yellow gears.&amp;nbsp; The motion is not allow, but I do need to have some flexion on both sides.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The idea is that I would be able to move either end and the joint would adjust.&amp;nbsp; I am 100% willing to have controls that would help me do this - for example a control that assists the rotation of the center joint.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 17:42:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093813#M11733</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-16T17:42:56Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093832#M11734</link>
      <description>&lt;P&gt;The rigging I am assuming is that you would rotate the orange component about its centerline axis and the red shaft would rotate accordingly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="u1.png" style="width: 887px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1633940i6AA05649FB98D45E/image-size/large?v=v2&amp;amp;px=999" role="button" title="u1.png" alt="u1.png" /&gt;&lt;/span&gt;You would be able to change the direction of the centerline of the red shaft&amp;nbsp; as long as its centerline lies in the same plane as the green component and the orange shaft.&amp;nbsp; If you wanted more freedom in orienting the red shaft you would need something like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="u2.png" style="width: 819px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1633941i33EF4E7C2B1DE100/image-size/large?v=v2&amp;amp;px=999" role="button" title="u2.png" alt="u2.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Note how the connection between the orange and gray yokes allows for changes in distance between the two parts.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Note, that the ...hexapod 2024 file is not compatible with my 2025 Max&amp;nbsp; Are you sure you saved it in 2024 format?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 17:53:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093832#M11734</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-16T17:53:08Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093878#M11735</link>
      <description>&lt;P&gt;its actually the opposite.&amp;nbsp; My red rotates about the y axis.&amp;nbsp; The opposite end can move around and rotates with the red one. My orange piece, could end up being at angle. See image - the "orange one" is the one in person's hand.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="twetzel2_0-1776362444749.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1633968i5CA814E268F0D1EE/image-size/medium?v=v2&amp;amp;px=400" role="button" title="twetzel2_0-1776362444749.png" alt="twetzel2_0-1776362444749.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;This image shows the maximum rotation of the joint.&amp;nbsp; As you can see it is only about 30 or so degrees.&amp;nbsp;&lt;/P&gt;&lt;P&gt;My red one connects to another single U joint at the other end and its motion would be fairly minimal.&amp;nbsp; I am not worried about that one.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Tried again with the 2024 file.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 18:03:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093878#M11735</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-16T18:03:42Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093886#M11736</link>
      <description>&lt;P&gt;I think that the axis of the component in your right hand has to be in the same plane as the shaft at the top of the photo.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I will look at the file later today or tomorrow as I got to attend to other issues.&lt;/P&gt;</description>
      <pubDate>Thu, 16 Apr 2026 18:09:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14093886#M11736</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-16T18:09:31Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095113#M11738</link>
      <description>&lt;P&gt;here is another attempt.&amp;nbsp; I have everything working except the rotation of the 2nd joint blue part.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 14:53:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095113#M11738</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-17T14:53:31Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095251#M11739</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/18826514"&gt;@twetzel2&lt;/a&gt;&amp;nbsp; I looked at your post 13 file and it was not clear to me how to use it.&amp;nbsp; I tried rotating the tube and nothing happened.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here's my latest attempt.&amp;nbsp; I'm having trouble getting the flange to follow joint 2 since joint2's orientation is a function of the location of flange.&amp;nbsp; I linked a dummy to joint 2 hoping that I could use a LookAt constraint to orient the flange but this is not possible as it is a circular reference.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here's one configuration&amp;nbsp; (I linked a red sphere to the flange to help me visualize the rotation of the flange).&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="u1.png" style="width: 707px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1634175iC17AE03B1C00BE8B/image-size/large?v=v2&amp;amp;px=999" role="button" title="u1.png" alt="u1.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Rotating the red tube yields the following.&amp;nbsp; Note that the flange is not oriented correctly to joint2.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="u2.png" style="width: 729px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1634176i1DEFFE817A47B593/image-size/large?v=v2&amp;amp;px=999" role="button" title="u2.png" alt="u2.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;With the flange selected I gave the ALIGN command and specified that the x axis of flange should be aligned to the x axis of joint 2. This resulted in the proper orientation for the flange.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="u3.png" style="width: 708px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1634177i1977E15F00505929/image-size/large?v=v2&amp;amp;px=999" role="button" title="u3.png" alt="u3.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The challenge now is how to force that last alignment without having a circular reference.&amp;nbsp; I'll give it some thought.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here are the transform scripts for the components.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="u4.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1634179i96009F0EDDD96C52/image-size/large?v=v2&amp;amp;px=999" role="button" title="u4.png" alt="u4.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 16:13:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095251#M11739</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-17T16:13:32Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095362#M11740</link>
      <description>&lt;P&gt;Thanks.&amp;nbsp; When I load yours and redo it for myself, when I move the Flange Yoke&amp;nbsp; a bunch of skewed scaling happens on the joint 2 and intermediate yoke&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 17:20:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095362#M11740</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-17T17:20:23Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095449#M11741</link>
      <description>&lt;P&gt;Please see the attached version.&amp;nbsp; I've modified the scripts to hopefully avoid creating non-orthogonal matrices.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think the real-life mechanism requires that the pivot point of the flange lies on the XY plane of tube.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Rotate the red tube in the attached file and give the ALIGN command, x axis and the flange will reorient to the correct orientation.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 18:27:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095449#M11741</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-17T18:27:05Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095536#M11742</link>
      <description>&lt;P&gt;Ok, thanks for your help.&lt;/P&gt;&lt;P&gt;I appreciate the time you put in.&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 19:50:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095536#M11742</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-17T19:50:03Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095581#M11743</link>
      <description>&lt;P&gt;Here is what I have so far. It ended up being a bone based system with IK.&amp;nbsp;&lt;/P&gt;&lt;P&gt;It works for almost everything except joint 2 doesn't follow the Flange.&amp;nbsp; I could not get the lookat to work so it kept the rotation correct.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried some basic wiring as well as simple expressions but did not work.&lt;/P&gt;&lt;P&gt;So I have a simple corrective FK control to counter animate that angle.&lt;/P&gt;&lt;P&gt;Please share if anyone has a better solution.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2026 20:33:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095581#M11743</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-17T20:33:59Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095762#M11744</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/18826514"&gt;@twetzel2&lt;/a&gt;&amp;nbsp; How do you change the angle between tube and the direction of flange in your rig.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have something that works fairly well &lt;STRONG&gt;EXCEPT&lt;/STRONG&gt; the matrix for joint 2 becomes non-orthogonal at certain angles distorting its shape. To get around some of the circular references I added a dummy that is used for rigging joint 1, intermediate yoke and joint 2.&amp;nbsp; &amp;nbsp;The direction of the flange is controlled by the direction of line&amp;nbsp;&lt;STRONG&gt;FlangeDirection&lt;/STRONG&gt;.&amp;nbsp; You can edit the location of end vertices to change the angle between tube and the normal to flange.&amp;nbsp; Just rotate tube about it local x axis.&lt;/P&gt;&lt;P&gt;I've keyframed the rotation of tube in the attached file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 18 Apr 2026 01:31:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14095762#M11744</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2026-04-18T01:31:31Z</dc:date>
    </item>
    <item>
      <title>Re: DOUBLE U joint Rigging</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14097048#M11746</link>
      <description>&lt;P&gt;Unfortunately the scale is issue is a big issue and so that can't be used.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I control my rig with the 3 orange Point helpers.&amp;nbsp; The main driver between those is the bone system behind it all and using the IK and lookAt constraints.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Apr 2026 19:26:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/double-u-joint-rigging/m-p/14097048#M11746</guid>
      <dc:creator>twetzel2</dc:creator>
      <dc:date>2026-04-19T19:26:38Z</dc:date>
    </item>
  </channel>
</rss>

