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    <title>topic Re: 3DS Max - skin weights changing seemingly at random in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958972#M11653</link>
    <description>&lt;P&gt;all&amp;nbsp;bones must effect a vertex at 100% rate ,&amp;nbsp;this is no&amp;nbsp;negotiable .&lt;/P&gt;&lt;P&gt;if you must break the rule , you can uncheck normalize at weight properties group , then you can set every bone from 0.0 to 1.0 , and when you set one bone , others won't be changed , but you must&amp;nbsp;bear the consequences as the result may not&amp;nbsp;perform as expected （this is not same as 3rd plugin as bones pro , it will change the model&amp;nbsp;from original state）&lt;/P&gt;</description>
    <pubDate>Mon, 29 Dec 2025 01:30:06 GMT</pubDate>
    <dc:creator>A娘</dc:creator>
    <dc:date>2025-12-29T01:30:06Z</dc:date>
    <item>
      <title>3DS Max - skin weights changing seemingly at random</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958569#M11650</link>
      <description>&lt;P&gt;I don't know how this is messing up. I've tried to work around with almost all the options in my advanced settings and nothing seems to help.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I'm a student and I'm trying my hardest to learn how to do skinning over the holidays just so I can animate a simple character.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;I'll show an example of what I'm going through. In the first picture I'm showing the bone that I want the weights on, the weights are set the way I need them to be.&amp;nbsp;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot 2025-12-28 135711.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1607282i560D95ED4C7C69F5/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot 2025-12-28 135711.png" alt="Screenshot 2025-12-28 135711.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In this second picture I've selected the second bone and I made an extreme change, added a bunch of weight where I don't need it just to show what happens.&amp;nbsp;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot 2025-12-28 135814.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1607283i61302381191743D2/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot 2025-12-28 135814.png" alt="Screenshot 2025-12-28 135814.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And in the final picture I haven't touched the first bone or changed the weights at all, I just selected it to see how it was affected and the weights are completely messed up. They've become extremely minimal.&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot 2025-12-28 135843.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1607284iF838FB1C068BC011/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot 2025-12-28 135843.png" alt="Screenshot 2025-12-28 135843.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I'm assuming it's an option that equalizes the weights or changes them based on something else, I don't know. I've tried to look for the option and mess around in the parameters but I can't seem to figure it out.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I don't want the weights on different bones to affect it at all. It's been a real pain for fingers as well and I haven't been able to fix any finger without it breaking or changing the weights on the other fingers of this model.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 28 Dec 2025 14:05:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958569#M11650</guid>
      <dc:creator>corbin_lm_animator</dc:creator>
      <dc:date>2025-12-28T14:05:27Z</dc:date>
    </item>
    <item>
      <title>Re: 3DS Max - skin weights changing seemingly at random</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958582#M11651</link>
      <description>&lt;P&gt;the&amp;nbsp;default&amp;nbsp;skin always has a 1.0 total weight for all bones , any time you change a bone , all others will be changed by their rate&lt;/P&gt;&lt;P&gt;if you want to keep a bone when change another , you must use a plugin which&amp;nbsp;supported ，such as bones pro by 3d-io , but when you collapse to skin , it will&amp;nbsp;clamp&amp;nbsp;to 1.0&lt;/P&gt;</description>
      <pubDate>Sun, 28 Dec 2025 14:25:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958582#M11651</guid>
      <dc:creator>A娘</dc:creator>
      <dc:date>2025-12-28T14:25:23Z</dc:date>
    </item>
    <item>
      <title>Re: 3DS Max - skin weights changing seemingly at random</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958590#M11652</link>
      <description>&lt;P&gt;So the only answer is to spend 400 pounds for a program that I can plug into 3ds max?&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;There isn't a way to change the weight for the bones in the settings or advanced parameters.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 28 Dec 2025 14:49:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958590#M11652</guid>
      <dc:creator>corbin_lm_animator</dc:creator>
      <dc:date>2025-12-28T14:49:31Z</dc:date>
    </item>
    <item>
      <title>Re: 3DS Max - skin weights changing seemingly at random</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958972#M11653</link>
      <description>&lt;P&gt;all&amp;nbsp;bones must effect a vertex at 100% rate ,&amp;nbsp;this is no&amp;nbsp;negotiable .&lt;/P&gt;&lt;P&gt;if you must break the rule , you can uncheck normalize at weight properties group , then you can set every bone from 0.0 to 1.0 , and when you set one bone , others won't be changed , but you must&amp;nbsp;bear the consequences as the result may not&amp;nbsp;perform as expected （this is not same as 3rd plugin as bones pro , it will change the model&amp;nbsp;from original state）&lt;/P&gt;</description>
      <pubDate>Mon, 29 Dec 2025 01:30:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13958972#M11653</guid>
      <dc:creator>A娘</dc:creator>
      <dc:date>2025-12-29T01:30:06Z</dc:date>
    </item>
    <item>
      <title>回复： 3DS Max - skin weights changing seemingly at random</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13963048#M11654</link>
      <description>&lt;P&gt;您再设置好区域权重后，进行平滑过渡权重之前，可以点击一次Remove Zero Weights&amp;nbsp; &amp;nbsp;注意点击之前可以设置值为0.01 再进行点击，这样可以移除顶点上没有权重的骨骼封套，然后选择所有顶点 ，再weight table 按钮的上面有一排小按钮，上面有一个按钮名为Bake Selected Verts&amp;nbsp; ，选择所有顶点 点击这个按钮后可以是封套的的影响失效，现在，你就可以偏正常的使用笔刷工具和权重选点工具来进行蒙皮调整了。如果您会maxscript 的话 ，再max2019后有一个新的功能，您可以分区域把权重设置为1 然后根据这个前面的操作一遍 运行这个maxscript&amp;nbsp; 选择你要调整权重的顶点 点击hammer 按钮&amp;nbsp; 会得到你想要的结果&lt;/P&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;rollout HammerSkin "HammerSkin" width:90 height:50&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;(&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;button 'b_Hammer' "Hammer" width:72 height:32 toolTip:"多点几下" align:#left&amp;nbsp;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;on b_Hammer pressed do&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;skin_ = selection[1].modifiers[skin]&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;skinOps.bakeSelectedVerts skin_&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;if selection.count == 1 do&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;skinvertarr=#()&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;undo on&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;skinvertarr=skinOps.getSelectedVertices skin_&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;skinOps.Hammer skin_ skinvertarr&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;)&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;createdialog HammerSkin&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;最后注意多点几下，hammer函数再权重为1的顶点上 点击一下计算的并不对。&lt;/DIV&gt;</description>
      <pubDate>Sat, 03 Jan 2026 06:50:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13963048#M11654</guid>
      <dc:creator>837102652</dc:creator>
      <dc:date>2026-01-03T06:50:09Z</dc:date>
    </item>
    <item>
      <title>回复： 3DS Max - skin weights changing seemingly at random</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13963049#M11655</link>
      <description>&lt;P&gt;最后祝您愉快的完成您想要的东西&lt;/P&gt;</description>
      <pubDate>Sat, 03 Jan 2026 06:52:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/3ds-max-skin-weights-changing-seemingly-at-random/m-p/13963049#M11655</guid>
      <dc:creator>837102652</dc:creator>
      <dc:date>2026-01-03T06:52:22Z</dc:date>
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