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    <title>topic Re: Animation Layers are copying the keyframes to the new layer? in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11486867#M1144</link>
    <description>&lt;P&gt;Thanks for taking the time to answer, but it hasn't really helped. I'm exporting to a game engine, so I definitely need keys. Rotating the bone itself isn't going to work. No, I didn't bother with scale because I'm not scaling the bones. Only translation and rotation. Anyway, I don't need a lesson in how to do what I want to do, I want to know why the behavior changed. Like why would it bring the keys into the new layer in the first place? Again, I know the process I want to use and have used for years before. It's only this latest release that seems to have changed the default behavior which has me confused.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 17 Oct 2022 03:38:25 GMT</pubDate>
    <dc:creator>torquemod</dc:creator>
    <dc:date>2022-10-17T03:38:25Z</dc:date>
    <item>
      <title>Animation Layers are copying the keyframes to the new layer?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11485578#M1142</link>
      <description>&lt;P&gt;In previous versions of Max, it used to be when you added an anim layer to a bone, it would give you a clean timeline to add your keyframes on top of the existing animation. This way if a bone was rotated too much, you could easily just add a key to the first frame to fix the rotation and then collapse. For some reason now when I add an anim layer, it's copying all of the keyframes to the new layer. This defeats the point of easy adjustments. Now I have to hand-tweak the rotation of 200 frames!? How do I get the old functionality back?&lt;/P&gt;</description>
      <pubDate>Sun, 16 Oct 2022 03:35:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11485578#M1142</guid>
      <dc:creator>torquemod</dc:creator>
      <dc:date>2022-10-16T03:35:35Z</dc:date>
    </item>
    <item>
      <title>Re: Animation Layers are copying the keyframes to the new layer?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11486766#M1143</link>
      <description>&lt;P&gt;You don't need new layer for that kind of "fixing",&lt;STRONG&gt; and certainly not new keys. &lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;For that or any other offsetting animated transform values you just transform object in "non-animation" mode at any time (frame) you want.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also, you could delete all keys from that new layer to clean it...&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;But...&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Since you have just blue scale keys&amp;nbsp; (in your picture) I would say you dont have enabled Scale controller in Anim. Layers so we can see scale keys from (still) active scale controller.&lt;/P&gt;</description>
      <pubDate>Mon, 17 Oct 2022 01:44:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11486766#M1143</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2022-10-17T01:44:45Z</dc:date>
    </item>
    <item>
      <title>Re: Animation Layers are copying the keyframes to the new layer?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11486867#M1144</link>
      <description>&lt;P&gt;Thanks for taking the time to answer, but it hasn't really helped. I'm exporting to a game engine, so I definitely need keys. Rotating the bone itself isn't going to work. No, I didn't bother with scale because I'm not scaling the bones. Only translation and rotation. Anyway, I don't need a lesson in how to do what I want to do, I want to know why the behavior changed. Like why would it bring the keys into the new layer in the first place? Again, I know the process I want to use and have used for years before. It's only this latest release that seems to have changed the default behavior which has me confused.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 17 Oct 2022 03:38:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11486867#M1144</guid>
      <dc:creator>torquemod</dc:creator>
      <dc:date>2022-10-17T03:38:25Z</dc:date>
    </item>
    <item>
      <title>Re: Animation Layers are copying the keyframes to the new layer?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11500375#M1145</link>
      <description>&lt;P&gt;As I already said (but not directly) in my previous answer, there is no copying keys.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/365090"&gt;@torquemod&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;Rotating the bone itself isn't going to work&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;Sure it would!&lt;/P&gt;&lt;P&gt;You can try it some time, don't have to tell us result &lt;span class="lia-unicode-emoji" title=":beaming_face_with_smiling_eyes:"&gt;😁&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 21 Oct 2022 23:45:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11500375#M1145</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2022-10-21T23:45:59Z</dc:date>
    </item>
    <item>
      <title>Re: Animation Layers are copying the keyframes to the new layer?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11501378#M1146</link>
      <description>&lt;P&gt;Any time I've rotated a bone without applying a keyframe to it, it just snaps back into its original position. I don't really want to manually add 200+ keys to the timeline. Also, not sure what the benefit of you telling me what I'm experiencing isn't happening, and assuming I don't know what I'm doing, but thanks for your suggestion anyway.&lt;/P&gt;</description>
      <pubDate>Sat, 22 Oct 2022 19:40:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11501378#M1146</guid>
      <dc:creator>torquemod</dc:creator>
      <dc:date>2022-10-22T19:40:46Z</dc:date>
    </item>
    <item>
      <title>Re: Animation Layers are copying the keyframes to the new layer?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11502561#M1147</link>
      <description>&lt;P&gt;Snapping back can happen in "Set Key" mode, I said transform in "non-animation mode".&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 23 Oct 2022 17:06:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animation-layers-are-copying-the-keyframes-to-the-new-layer/m-p/11502561#M1147</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2022-10-23T17:06:33Z</dc:date>
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