<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Path constraint constant speed back and forth in 3ds Max Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/path-constraint-constant-speed-back-and-forth/m-p/5468927#M10816</link>
    <description>&lt;P&gt;Hi.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have found that the Out of range type ping-pong does the trick for backwards and forwards.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;T&lt;/P&gt;</description>
    <pubDate>Wed, 14 Jan 2015 11:37:42 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-01-14T11:37:42Z</dc:date>
    <item>
      <title>Path constraint constant speed back and forth</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/path-constraint-constant-speed-back-and-forth/m-p/5468765#M10815</link>
      <description>&lt;P&gt;Hi.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am creating an animation of a&amp;nbsp;light (laser) tracking&amp;nbsp;the inside of a cone frustrum&amp;nbsp;surface (small radius bottom, large radius top).&amp;nbsp; The beam is from a Direct light fixed above top centre.&amp;nbsp; The animated path that the light target is constrained to is a gradually increasing "U" shape based on a section through the cone at any point (see attached).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The motion I need to create is back and forth along the cross section at a constant speed (veryt fast).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Could someone please advise if this is possible?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I&amp;nbsp;am looking at&amp;nbsp;a path constraint for the light target but if I want to animate the % weight along the path it means a lot of keying and&amp;nbsp;estimating times/frames&amp;nbsp;to try and get a constant speed.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyone any ideas how to achieve this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Many thanks,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;T&lt;/P&gt;</description>
      <pubDate>Wed, 14 Jan 2015 07:38:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/path-constraint-constant-speed-back-and-forth/m-p/5468765#M10815</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-14T07:38:22Z</dc:date>
    </item>
    <item>
      <title>Re: Path constraint constant speed back and forth</title>
      <link>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/path-constraint-constant-speed-back-and-forth/m-p/5468927#M10816</link>
      <description>&lt;P&gt;Hi.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have found that the Out of range type ping-pong does the trick for backwards and forwards.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;T&lt;/P&gt;</description>
      <pubDate>Wed, 14 Jan 2015 11:37:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/path-constraint-constant-speed-back-and-forth/m-p/5468927#M10816</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-14T11:37:42Z</dc:date>
    </item>
  </channel>
</rss>

