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    <title>tema Re: Pocket with Island en FeatureCAM Forum</title>
    <link>https://forums.autodesk.com/t5/featurecam-forum/pocket-with-island/m-p/7056239#M833</link>
    <description>&lt;P&gt;Make a groove feature where you want the cutter to ramp into the part, use a long max ramp distance length so it will ramp all the way down.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then set plunge ramp angle to 0 for the pocket and island so it doesn't ramp and use Total stock to avoid cutting air.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's extra features but sometimes that's what ya gotta do, and it's way better than hand coding!&lt;/P&gt;</description>
    <pubDate>Tue, 02 May 2017 18:21:26 GMT</pubDate>
    <dc:creator>jeff.brower</dc:creator>
    <dc:date>2017-05-02T18:21:26Z</dc:date>
    <item>
      <title>Pocket with Island</title>
      <link>https://forums.autodesk.com/t5/featurecam-forum/pocket-with-island/m-p/7054041#M829</link>
      <description>&lt;P&gt;Want to use a 1/2" end mill to machine a 2.375" diameter pocket with a 1" hex island.&amp;nbsp; I'd like to use a helical move to rough out the pocket and then pick up the ID of pocket and OD of island.&amp;nbsp; FeatureCAM wants to plunge with a zig-zag on all 6 sides of the hex which makes the cycle time too high.&amp;nbsp; How can I force it to create a helical roughing pass?&lt;/P&gt;</description>
      <pubDate>Mon, 01 May 2017 23:24:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/featurecam-forum/pocket-with-island/m-p/7054041#M829</guid>
      <dc:creator>Trackerjoe</dc:creator>
      <dc:date>2017-05-01T23:24:46Z</dc:date>
    </item>
    <item>
      <title>Re: Pocket with Island</title>
      <link>https://forums.autodesk.com/t5/featurecam-forum/pocket-with-island/m-p/7056239#M833</link>
      <description>&lt;P&gt;Make a groove feature where you want the cutter to ramp into the part, use a long max ramp distance length so it will ramp all the way down.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then set plunge ramp angle to 0 for the pocket and island so it doesn't ramp and use Total stock to avoid cutting air.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's extra features but sometimes that's what ya gotta do, and it's way better than hand coding!&lt;/P&gt;</description>
      <pubDate>Tue, 02 May 2017 18:21:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/featurecam-forum/pocket-with-island/m-p/7056239#M833</guid>
      <dc:creator>jeff.brower</dc:creator>
      <dc:date>2017-05-02T18:21:26Z</dc:date>
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