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    <title>tema Re: API: C++ Development en FeatureCAM Forum</title>
    <link>https://forums.autodesk.com/t5/featurecam-forum/api-c-development/m-p/8450363#M4038</link>
    <description>&lt;P&gt;You might find it a lot easier in c#, than c++.&amp;nbsp; Basically, you need to #import the featurecam executable (essentially&lt;/P&gt;
&lt;P&gt;some form of #import "C:\\program files\\autodesk\\featurecam 2019\\program\\ezfm.exe"&amp;nbsp; ).&amp;nbsp; this will generate a ezfm.tlh (in your c++ binary directory!) and a .tli&amp;nbsp; &amp;nbsp;which contain all the interfaces/COM style classes which are, frankly, painful to use.&amp;nbsp; Personally, i find&amp;nbsp; 'using FeatureCAM;' in c# is much simpler, and easier to follow.&lt;/P&gt;</description>
    <pubDate>Thu, 06 Dec 2018 16:13:04 GMT</pubDate>
    <dc:creator>brian.donahue</dc:creator>
    <dc:date>2018-12-06T16:13:04Z</dc:date>
    <item>
      <title>API: C++ Development</title>
      <link>https://forums.autodesk.com/t5/featurecam-forum/api-c-development/m-p/8434037#M3988</link>
      <description>&lt;P&gt;The API Help Documentation shows that C++ development is an option, but there are no header files to be found with within the program files. Where could i get a hold of these files, or where should i look to get started developing add-ins using C++. Ive developed all of my add-ins in C# to this point, and would like to switch it up a little.&lt;/P&gt;</description>
      <pubDate>Thu, 29 Nov 2018 17:53:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/featurecam-forum/api-c-development/m-p/8434037#M3988</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-29T17:53:22Z</dc:date>
    </item>
    <item>
      <title>Re: API: C++ Development</title>
      <link>https://forums.autodesk.com/t5/featurecam-forum/api-c-development/m-p/8450363#M4038</link>
      <description>&lt;P&gt;You might find it a lot easier in c#, than c++.&amp;nbsp; Basically, you need to #import the featurecam executable (essentially&lt;/P&gt;
&lt;P&gt;some form of #import "C:\\program files\\autodesk\\featurecam 2019\\program\\ezfm.exe"&amp;nbsp; ).&amp;nbsp; this will generate a ezfm.tlh (in your c++ binary directory!) and a .tli&amp;nbsp; &amp;nbsp;which contain all the interfaces/COM style classes which are, frankly, painful to use.&amp;nbsp; Personally, i find&amp;nbsp; 'using FeatureCAM;' in c# is much simpler, and easier to follow.&lt;/P&gt;</description>
      <pubDate>Thu, 06 Dec 2018 16:13:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/featurecam-forum/api-c-development/m-p/8450363#M4038</guid>
      <dc:creator>brian.donahue</dc:creator>
      <dc:date>2018-12-06T16:13:04Z</dc:date>
    </item>
    <item>
      <title>Re: API: C++ Development</title>
      <link>https://forums.autodesk.com/t5/featurecam-forum/api-c-development/m-p/8450427#M4039</link>
      <description>&lt;P&gt;Ahh I didn't think about doing that. You're right, developing addins in c# has been relatively simple. Im not sure why I wanted to wander back into the land of manual resource allocation and seg faults, other than an interesting change of pace.&lt;/P&gt;</description>
      <pubDate>Thu, 06 Dec 2018 16:26:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/featurecam-forum/api-c-development/m-p/8450427#M4039</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-06T16:26:34Z</dc:date>
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