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    <title>idea Triangle/Polygon Counter en Revit Ideas</title>
    <link>https://forums.autodesk.com/t5/revit-ideas/triangle-polygon-counter/idi-p/6979981</link>
    <description>&lt;P&gt;Adding the ability to count element triangle count in schedules and in the family editor would help users create leaner Revit models. Currently, I have to export my models to 3ds Max to get an idea of problematic families with too many triangles, but I could do this in the Family editor or in a schedule in Revit.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If I know which families have too many triangle, I can change them so that my whole model performs better. I am asking for something similar to 3ds Max's "Polygon Counter" utility.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Triangle counts are important for screen refresh rate, especially on slow computers. They are also very important for VR applications.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Right now if we tell people to limit the amount of polygons, they have to be experts and export their models to 3ds Max.&lt;/P&gt;</description>
    <pubDate>Tue, 28 Mar 2017 22:43:23 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-03-28T22:43:23Z</dc:date>
    <item>
      <title>Triangle/Polygon Counter</title>
      <link>https://forums.autodesk.com/t5/revit-ideas/triangle-polygon-counter/idi-p/6979981</link>
      <description>&lt;P&gt;Adding the ability to count element triangle count in schedules and in the family editor would help users create leaner Revit models. Currently, I have to export my models to 3ds Max to get an idea of problematic families with too many triangles, but I could do this in the Family editor or in a schedule in Revit.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If I know which families have too many triangle, I can change them so that my whole model performs better. I am asking for something similar to 3ds Max's "Polygon Counter" utility.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Triangle counts are important for screen refresh rate, especially on slow computers. They are also very important for VR applications.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Right now if we tell people to limit the amount of polygons, they have to be experts and export their models to 3ds Max.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Mar 2017 22:43:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/revit-ideas/triangle-polygon-counter/idi-p/6979981</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-28T22:43:23Z</dc:date>
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