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Hi to all,
I wrote a simple plugin in C# and every thing works fine.
In my scene i have a cube and one cloned mesh from cube,the problem is that how can i find out witch Model is Cloned what is it's parent in my plugin???
Thanks.
If I understood your question correctly, you're trying to get the master object of a clone.
For this you need first to get the copy operator from the cloned object. This can be accessed through the operaters stack under its ActivePrimitive.
Once you have the copy operator, getting Input Port(0) of it will return the master object you're looking for.
Hope this helps,
Homam