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Hi,
I modeled an object that is fully solid and not transparent. While it shows up in the viewport (see Viewport.png), when I render it, some parts are transparent. Can I do something to stop this from happening? Thank you for your help!
At a guess you have "flipped polys" - polygons whose Normals are facing inwards instead of outwards. You could try the Normals modifier (select Unify Normals) or just select them and Flip them manually.