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How to make object in viewport appear transparent?

9 REPLIES 9
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Message 1 of 10
JohnLancaster
13374 Views, 9 Replies

How to make object in viewport appear transparent?

For example, I'm working on an eyeball and the outermost layer I need to appear mostly transparent in viewport 2.0.

 

Any ideas? 

9 REPLIES 9
Message 2 of 10
damaggio
in reply to: JohnLancaster

Why don't you make the blinn transparent?
Message 3 of 10
JohnLancaster
in reply to: damaggio

Because it's not a blinn shader, it's an Arnold standard shader
Message 4 of 10
damaggio
in reply to: JohnLancaster

You could have told us that very important piece of information from the begining John...I don't use Arnold and I don't know how much Viewport supports Arnold nodes.

Maybe someone else can chimme in on this.

Good luck.

Message 5 of 10
JohnLancaster
in reply to: damaggio

Can I get it to use a blinn but render the arnold shader?

Message 6 of 10
pshwayka
in reply to: JohnLancaster

Why don't you just try it?

Message 7 of 10
JohnLancaster
in reply to: pshwayka

I did but I don't know how.
Message 8 of 10
pshwayka
in reply to: JohnLancaster

The easiest way would be to use render layers.  In the master layer, apply a blinn shader to the outer layer of the eyeball and crank up the transparency, as damaggio suggested. Then select everything in your scene, and assign it all to a new render layer.  In the new render layer, assign your AI Standard material to the outer eyeball material. This will override the blinn in that layer.

Select the master render layer when you want the outer eye to appear transparent in Viewport 2.0.  Select layer 1 when you are ready to render.

Message 9 of 10
JohnLancaster
in reply to: pshwayka

Thank you so much dude! Smiley Very Happy

Little bootleg, but it works all the same!!!

Message 10 of 10
pshwayka
in reply to: JohnLancaster

No problem.  Glad it made sense!

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