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"Errors have occurred whilst reading this scene..."

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Message 1 of 2
seakers
568 Views, 1 Reply

"Errors have occurred whilst reading this scene..."

"... that may result in data loss."

 

Maya 2015 crashed whilst I was trying to delete history on my model. When I tried to reopen the file I got that error message. Below is what is in the Script Editor. My entire model has gone, is there anyway to salvage it? 😕 It looks like there is an error with Unfold3D but that plugin isn't on auto-load anyway.

 

file -f -new;
// Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
commandPort -securityWarning -name commandportDefault;
file -f -options "v=0;"  -ignoreVersion  -typ "mayaBinary" -o "C:/Users/Sazberry/Documents/Art/Honeydew/Honeydew_01.mb";addRecentFile("C:/Users/Sazberry/Documents/Art/Honeydew/Honeydew_01.mb", "mayaBinary");
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2015.0 - 3.12.1.16 ";
# mental ray for Maya 2015
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll
// generating Maya nodes...
// Warning: line 0: Unrecognized node type for node 'Unfold3DUnfold1'; preserving node information during this session. //
// Warning: line 1693: Can't perform polyMapSew16 on selection //
// Warning: line 1693: Can't perform polyMapCut16 on selection //
// Warning: line 1693: Can't perform polyAppend9 on selection //
// Warning: line 1693: Can't perform polyAppend10 on selection //
// Warning: line 1693: Can't perform polyMapSewMove1 on selection //
// Warning: line 1693: Can't perform polyMapSewMove2 on selection //
// Warning: line 1693: Can't perform polyMapCut17 on selection //
// Warning: line 1693: Can't perform polyMapCut18 on selection //
// Warning: line 1693: Can't perform polyMapCut19 on selection //
// Warning: line 1693: Can't perform polySphProj1 on selection //
// Warning: line 1693: Can't perform polyMergeVert3 on selection //
// Warning: line 1693: Can't perform polySewEdge1 on selection //
// Warning: line 1693: Can't perform polyMapCut20 on selection //
// Warning: line 1693: Can't perform polyMapCut21 on selection //
// Warning: line 1693: Can't perform polyMapCut22 on selection //
// Warning: line 1693: Can't perform polyMapCut23 on selection //
// Warning: line 1693: Can't perform polyMapSewMove3 on selection //
// Warning: line 1693: Can't perform polyMapSewMove4 on selection //
// Warning: line 1693: Can't perform polyMapSewMove5 on selection //
// Warning: line 1693: Can't perform polyMapCut24 on selection //
// Warning: line 1693: Can't perform polyMapCut25 on selection //
// Warning: line 1693: Can't perform polyMapSewMove6 on selection //
// Warning: line 1693: Can't perform polyMapSewMove7 on selection //
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in  1.3 seconds.
updateRendererUI;

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Message 2 of 2
seakers
in reply to: seakers

ACTUALLY FIXED IT! (Can't believe it!)

All I did was untick, "Execute script nodes' when I opened the file and it was there!

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