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Musbox to maya (ptex) send detached faces

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Message 1 of 3
Anonymous
319 Views, 2 Replies

Musbox to maya (ptex) send detached faces

I try to send my model back to maya after done painting texture with ptex. The mesh appear in maya at different rotation and all the faces of the model are detached . (They were fine in mudbox and after cleanup in maya befour).so i tried merge them back but now mental rey cant render it with warning messege
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Message 2 of 3
Christoph_Schaedl
in reply to: Anonymous

mudbox is not doing anything to your mesh... are you sure its wasnt the fbx export from maya..?

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Message 3 of 3
Anonymous
in reply to: Christoph_Schaedl

I tryed this as an fbx and obj files exported from maya to mudbox and in
maya and mudbox it was fine .only when i sent back to maya it happens. I
used crease tool when modeling maybe that the problem

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