I have 2 cameras. One is animated to follow a ship as it flies through space. After a while it stops following and the ship goes off into the distance toward a planet.
At this point is when i need camera 1 to switch to camera 2 in the animation.
Camera 2 is positioned over a plane to represent the surface of the planet and will capture the ship landing.
I just can't figure out how to get camera 1 to switch to camera 2 during the animation.
Please help, i don't have much time to get this finished and i'm almost a complete noob at animating.
There are still no camera switcher in Max 😞
So you have a couple of options.
Inside Max you can use the Video Post tool (from render menu) to setup the framerange for cam 1 (and select cam1) then for cam 2 and the render the whole thing out (as single frames) and again you can use the video post to turn the frames into a videofile.
On scriptspot.com there are a couple of old tools called camera switcher, but I don´t know the quality or compatiblitity with current release of Max?
I think you can expect to see the camera switcher from maya/motion builder to arrive in Max in the future.
Thanks for that, surprised there isn't a simple function for this already.
I solved it by just using the one camera and have it change to the new location by animating it to move one key frame after it's final position in the first shot.
Gives the illusion it's switching to a new camera, so works for me 🙂
State Sets, though only if you have the appropriate Extension installed which in turn requires Subscription.
http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-3631B353-6630-49D9-9F83-575E5DDBEAC8
Here's a good reference for switching cameras:
http://area.autodesk.com/blogs/louis/switching_cameras_in_an_animation_in_3ds_max
There's the Camera Sequencer in 2015 Extension 2.
http://area.autodesk.com/blogs/max/3ds-max-2015-extension-2