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Solved by paulneale. Go to Solution.
Thanks for your answer, but how manage the "auto" collision with his own mesh? I tried to use the deflectors panel of flex modifier but my mesh didn't react very well. Is there any parameters to put on for doing it without problems?
Thanks
The one that you see in Maya isn't doing it either as far as I can tell. There is no good way with Flex, it will work with deflectors but they can't be deforming. I find that it doesn't work really well even with the non-deforming ones. You could also run it as a simulation that drives the rig. This will not have any sort of real time feed back at all in the viewport. Again I think that it is always over rated any ways as any sort of dynamics sim in the viewport will be slowing it down and animators will want it turned off.
For the character in my movie I'm using spherical deflectors linked into the head, shoulders and neck of the character. I think there were four of them.
Thanks a lot for your answers, and thank you for all yours great tutorials!
Cordially