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Beginner question about origin...

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Message 1 of 2
In2anity
298 Views, 1 Reply

Beginner question about origin...

I purchased an animated .fbx file from a well known modelling website. When I import the the .fbx version into Maya, the root of the rig is offset from the origin, yet the translations seem to be at 0,0,0. < see attached screenshot > 

 

How is this offset being applied?

 

origin.jpg

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MrMeireles
in reply to: In2anity

I'm no expert, but if you create the root in the origin, after you put the skeleton in a trasform node (group), it can be moved around manteining its 0,0,0 traslation values.


Remember to share your knowledge. That's good for everyone!

MrMeireles

[Maya 2018.6/2020.4]
[Windows 10 Pro 64 bit Intel i9 9900K 32GB]
[Asus TUF RTX 3060 Ti]

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