Hello,
I created a 6-axis robot in 3ds Max which looks similar to this one:
http://www.turbosquid.com/3d-models/3d-model-kuka-industrial-robot/740620
The problem is I can't get it to work properly with IK solver.
There's what I've done so far:
I added an extra simple end effector for the 6 axis.
I set up the pivot points for every axis, linked it into hierarchy from end-effector (child) to its base (parent).
In IK menu I deactivated useless axis and added limits to the useful axis. Then I used IK HI solver from end effector to robot's base.
Is it a proper way to make it work? Because it doesn't work properly for me.
Greets.
Thanks for reply. I'll try doing it, but is it necessary to use bones? I've read somewhere that one doesn't need to use bones if it comes to HI solver.
I just want to move the end-effector which affects all the hierarchy downwards. I sent you the robot in privat message.