I have saved each keyframe of an animation to a .TGA file
In Rendering/Compare Media In RAM Player
I loaded each .TGA file to save it as .AVI
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Is it possible to save a played out and rendered object, as an FBX?
So the FBX has its materials and textures that are as in render mode, and it has the 3d mesh profile as the object in viewport?
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i.e. can I bake this to be an animation for an FBX, of which has the object (shape), material, and texture form of what was rendered to a .AVI file?