HI,
I am writing program that will be capturing point coluds, I would like espically software that can take some of those clouds and covert to objects, I intend to do things like point cloud maps and object trackings, I liked 3ds max with all of all its features making things more dynamic, but cannot find library in C#, maybe its not possible?
if not, maybe there is something better for me,maya? unity?
I would rather not use internal things like xml and dx, most examples are in openGL/openTK, but again plugging in to autodesk seems alot smarter
any ideas?
thanks