Hello didn't know where to report this or if it was reported, so here it is.
In 3ds max 2016 SP2, take any biped animation and save it as .BIP file, load it and the results change, biped jumps to higher Z or lower Z axis.
This issue does not exist in Max 2014.
I was also experiencing many random crashes while animating with Biped. I never had such crashes with 2014, I tried various files animating only with the skeleton. I am not sure if anything else is broken in comparison to 2014 biped.
Can anyone confirm?.
Thanks,
Do you have "Set lowest starting foot height to Z = 0" actiivated in the load dialog by any chance ?
Can't find what you're looking for? Ask the community or share your knowledge.