I am using 3Ds Max 2012
I have modeled and animated this object, using an Ink and Paint material on it, with the intent of inserting it into a 2 dimensional animation program. The object in the scene is a certain color, the material is a certain color
In the render window and icon it is that same color
But when opened in my image veiwer or in the animation program I intnd to use it in
The colors are completley wrong. I am exporting them as PNGs for the transparency, to incorporate them into the scene better. While Jpg works the background of the image gets in the way, and the animation program's Magic wand feature is messy and innacurate, leaving a mess behind.
Looks like a gamma setup issue to me.
Can you post a screenshot of your Max preferences, tab Gamma and LUT? I would guess that you're working in Gamma 1.0 space but Output Gamma: is set to 2.2. Am I right? If that's the case, set Output Gamma: to 1.0 as well.
To keep things consisted, you always want the values in the 3 input fields to be the same and both checkboxes to the right checked. Otherwise, viewports and material editor will show you one color but output will show a different one.
Let me know if this helped.
When I looked all values they were set to 2.2
I tried changing all values to one and got a render closer to what I wanted, if not a little darker than I intended. If no other 'Perfect solution' presents itself I can work with this.
From your screenshot it looks like you forgot to tick the two checkboxes to the right. Do this and try again. Otherwise you are going to be viewing your materials and colors with different contrast in Max from what is going to be actually saved in your file.