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MassFX bake option broken

4 REPLIES 4
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Message 1 of 5
Anonymous
355 Views, 4 Replies

MassFX bake option broken

Has anyone tried the "Bake All" option in MassFX?
Its seems to make the keyframes on the objects but the "Controller" weights are still set to zero.
Which means the baking doesn't do anything. So you have to selection your objects and on both Rotation & Position turn them all to 100.

I just installed 3dsmax 2012 so its a fresh install on windowsXP64bit.
Just wonder if anyone else has this problem.

I just made a script to deal with it but if this is how it was released to the public that's pretty crappy.
4 REPLIES 4
Message 2 of 5
samab
in reply to: Anonymous

It's only on the first frame. The weights are keyed so the initial controller has all the weight on the first frame, but on the second frame onward they switch so the baked keys have all the weight.
Message 3 of 5
Anonymous
in reply to: samab

NOPE, the weights are Zero.

Do a BakeAll and playback the timeline. Nothing moves.
Message 4 of 5
samab
in reply to: samab

Works here.
Anyone else want to try?
Message 5 of 5
ethronproductions
in reply to: samab

I have a similar problem. I baked my animation and the keyframes show up, but the moment I try to move the keyframes, the objects revert to default position and the animation never plays again. I can, however, undo the movement and get the animation back, but I would like to move and maybe even scale my keys.

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