1 Kudo

Round corners

Status: New Idea
by Active Contributor richardlevene on ‎06-11-2014 09:11 PM

Something that is really missing from vred is the ability to round the corners of geometry. In mental ray the round corners shader allow you do this. It is a shader trick that adjust the normals rather than actually subdiving the mesh. I know mental ray have a patent for theirs but vray have one(last time i used it it was not great), also modo have a really great one, along with the newly announced Octane 2.0.


It is extrememly useful when dealing with cad data as many mechanical parts have sharp edges and it helps so much to get the round corner effect so those sharp edges can pick up glints of light to feel more natural.

by Active Contributor richardlevene on ‎06-11-2014 09:15 PM

Here is the modo video showing what I mean.


Modo round corner shader example

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