When using OCS materials in scene and having unticked Inline Textures I can NOT save my scene as I dont have the actual OCS files. Is there a work around or I need to wait for hotfix ?
What exactly are OCS textures? I googled the term but I could not find anything. When you don't have the actual OCS files, why would you want to include them in the VRED file? Can you convert the OCS to a standard jpg-format or else?
The OCS come inbeded in the scene. So you can merge them to new scene and slightly edit. The poblem is that once inline is uncheck then vred require that all assets have location on HDD which wont work with OCS. There need to be an function in inline textures to either ignore missing textures or ignore OCS. Unless there is a work around.
Can any1 from AD take a look? A scene that weith 5gb with textures weight only 250mb with no textures. This is huge difference that affect HDD space as well as save time of each project.
if you have a scene with materials that contain images which are not located on your HDD, the usual way to go would be to first save the file as a package: File > Save Package. This creates a folder called "images" next to the saved vpb file. That folder that contains all images from the scene (some might be in the special VRED image format .vif). All images in the vpb refer to these images. So after saving the package you can use save without inline textures.
Until now, "Save Package" was not possible for scenes that contained any measured materials (such as the OCS material). This will be fixed with the next service pack (2015 SP4, 2015 SR1 SP3).
So the following workaround would be possible with the next service pack: first save as a package, then use the "normal" save with inline textures unchecked.
Would it make sense that if we save a scene and there are missing assets we would get an print in Terminal what textures in what shaders are causing issues? Atm if I have 100 shaders in the scene and 1 missing texture... its a bit of a nightmare to trace it down.
Also an option maybe while we save to just ignore missing textures or imbed them in? This could help a lot too if I want to keep some textures in the scene and reference rest of them.
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