Hi,
for my diploma thesis i need some information about VRED.
Christian
1. VRED is a primarily a visualization software. It's not designed to do physics-based functions. It does have Collision Detection, which stops a camera from penetrating designated surfaces.
2. I don't think so. I'm not sure what you mean.
3. OpenGL is GPU dependent- it's using graphics board. When you turn on Raytracing, it's CPU dependent, or it's using the cores for computing power.
4. I don't have a list handy- I'd imagine it takes all the usual formats. I usually use .jpgs. Also- .hdrs are used to provide lighting/reflection information when mapped to the dome.
5. VRED saves animations as .osb. I know you can import animation from Maya- .ma or .mb, (using some convoluted process), but I don't have experience with that.
For items 1 & 2...
1. Using the Python API, collision actions between objects can be defined. There are many examples under File, Open Examples...
2. You can track objects created in other Tracking systems using the VRPN interface in VRED.