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General Questions about VRED

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Message 1 of 3
ChristianGradl
535 Views, 2 Replies

General Questions about VRED

Hi,

 

for my diploma thesis i need some information about VRED.

 

  1. Can VRED show collisions (When a part from a car is removed and collides with another can this be marked in a different color like red?)
  2. Can a special tracking opjects like glasses or tools (For training workers how to repair a car) can be added?
  3. Can the render mod be changes from CPU to GPU rendering?
  4. which import formats supports textures, which are coming from the original format?
  5. Which import formats supports animation, which are created in the original format?

Christian

2 REPLIES 2
Message 2 of 3

1.  VRED is a primarily a visualization software. It's not designed to do physics-based functions.  It does have Collision Detection, which stops a camera from penetrating designated surfaces.

 

2. I don't think so.  I'm not sure what you mean.

 

3. OpenGL is GPU dependent- it's using graphics board.  When you turn on Raytracing, it's CPU dependent, or it's using the cores for computing power.

 

4. I don't have a list handy- I'd imagine it takes all the usual formats.  I usually use .jpgs.  Also- .hdrs are used to provide lighting/reflection information when mapped to the dome.

 

5. VRED saves animations as .osb.  I know you can import animation from Maya- .ma or .mb, (using some convoluted process), but I don't have experience with that.

Message 3 of 3
dlincol1
in reply to: ChristianGradl

For items 1 & 2...

 

1. Using the Python API, collision actions between objects can be defined.  There are many examples under File, Open Examples...

2. You can track objects created in other Tracking systems using the VRPN interface in VRED.

Regards,
Dan

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