Another thing you might try: After Inserting the Block exploded [and, if necessary as implied by
further posts, doing whatever with the pieces], Insert something (anything) *not* exploded, then
immediately Erase or (entdel) the Last entity. I would think that would uncheck the explode box.
--
Kent Cooper
"Jason Rhymes" wrote...
Ok, I've never noticed this before but it's cause a few problems now.
If I use (command "-Insert" "*blockname" '(0 0) "" "") to insert a block
exploded then the next time I use the insert dialog box the explode box is
checked.
How do I reset this in my routine?