Technical Art
Technical Art as a discipline has grown from the crafting of simple scripts in Max or Maya to the creation of full art processing pipelines. Now technical artists are expected to create data translators, procedural art generation tools, code shaders, and maintain data archives, among other things. This forum is a place where technical artists can meet to discuss any and all issues, ideas, or insights they might have so that others can help and learn from them.
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jeff.hanna
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Unicode strings

Do any TA's here have any experience implementing unicode string support in tools you've written? I'm most interested in the possibility of getting MXS to behave although any experiences (MXS, MEL, Pyhton, C#, etc...) would be useful to hear.
Jeff Hanna
Principal Technical Artist, Volition
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