Technical Art
Technical Art as a discipline has grown from the crafting of simple scripts in Max or Maya to the creation of full art processing pipelines. Now technical artists are expected to create data translators, procedural art generation tools, code shaders, and maintain data archives, among other things. This forum is a place where technical artists can meet to discuss any and all issues, ideas, or insights they might have so that others can help and learn from them.
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Message 1 of 2
Anonymous
306 Views, 1 Reply

Demo Reel

Hi Everyone,

I have been working with an animation firm.. and have been also teaching at animation institute.. since many years now.. Basically i`ve been an animator and a lighting artist..

What i want to do is be a Generalist, also i need to make my portfolio in lighting..

So, What i want to ask you much more experienced guys.. is where do i start from..??


also, lately i`ve been in a dilemma as to what i want to focus at..? am confused every which way..

Please comment and guide.

Thanks

Shan
1 REPLY 1
Message 2 of 2
Anonymous
in reply to: Anonymous

You can start by creating a portfolio with the work you are already done at that company (if possible) and include creation on many different fields. As about what should you focus, that depends of what do you like the most and what you will what to do in the future :)

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