Hi artem.borodin,
I have reached out to the rendering team to see if/how we support a render to target feature. We do support screen space reflections and baked reflections, so you could do this in a material by making it very rough and metallic to simulate a mirror type look. I will get back to you when I have more information. Thanks!
We do support render to texture, but its all done through Lua at the moment. No tools at the moment.
Could you teach me the link about that material and render to texture document?
I try use Screen Space Reflection to create Mirror Material and this is my result. What is wrong?
See image below, thanks.
I use Render To Texture in another Game Engine. How its working: What camera see i put to texture and put this texture to Scaleform. Result: in one viewport i can see another camera view.
This is link tell about what i mean: http://www.youtube.com/watch?v=408KpiU0IUA
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