Stingray Tile Texture / UV Repeat

Stingray Tile Texture / UV Repeat

Anonymous
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Message 1 of 6

Stingray Tile Texture / UV Repeat

Anonymous
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Maybe I'm missing something obvious. I created a plane object and gave it a texture but I want the texture to tile. I can't for the life of me see how to set the tiling or UV repeat settings. Please tell me there is a way to do this.

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Message 2 of 6

frank.delise
Alumni
Alumni
Accepted solution

Yes you can, you have to make your own material or edit the existing standard.

 

First you would click the "make unique" button on your material, this will allow you to edit the graph without parenting it to our base standard material.

Once you make it unique, you can double click the material and open the graph.

 

There you will see a texcoord which tells your texture to use the UV coords from your asset. You can override it and multiple the tiling by any amount you want by putting a multiply after it, than piping it into whatever texture slot you want. in this example, I tiled it 10x10.

 

You can also add your own sliders as a in input to that multiple so you can adjust it in the property editor without compiling over and over. You can than use the material as a new parent for any new material you make as well. Stingray supports nested parented materials.

 

tile.JPG

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Message 3 of 6

Anonymous
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Thanks a bunch Frank. I did end up finding the shader graph editor shortly after posting, but I didn't realize you could add your own inputs. This is a great help, as creating a new material for every permutation of custom value would have been untenable. 

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Message 4 of 6

frank.delise
Alumni
Alumni

Correct, so you would do this, add a material input. This will make it a param in the property editor so its adjustable per material.

 

tile2.JPG

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Message 5 of 6

Anonymous
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Yes, that works! Thank you so much (especially for responding this late in the night).

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Message 6 of 6

cfiene
Contributor
Contributor

Awesome!! Helped me a lot. Thanks!!

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