Missing Game Center and Google Play Support

Missing Game Center and Google Play Support

Anonymous
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Message 1 of 13

Missing Game Center and Google Play Support

Anonymous
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Is my oservation correct, that the engine has no support for Game Center or Google Play Services?

Thanks!

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Message 2 of 13

_robbs_
Alumni
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Hi,

yes, currently there's no built-in support for those APIs.

 

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Message 3 of 13

Anonymous
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Hey, thank you for the info!

Do you have any plans to implement this? Without support for such services it's kind of a deal breaker.

Do source version provide the possibility to implement such features?
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Message 4 of 13

_robbs_
Alumni
Alumni

Unfortunately due to corporate legal reasons we can't publicly comment on future plans.  😞

 

With source code access (along with some time and effort), you should currently be able to extend the engine to call out to other kinds of APIs like those, and to create your own Lua functions for invoking them from your gameplay code.

 

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Message 5 of 13

Anonymous
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Thanks again!

With whom I have to speak about source code license options?

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Message 6 of 13

_robbs_
Alumni
Alumni

Please email gameware.admin@autodesk.com for details on purchasing source code access. 

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Message 7 of 13

Anonymous
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And thanks again 🙂

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Message 8 of 13

Anonymous
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Just to be clear ... when you say there is currently no support for those services. Do you mean that games built with stingray will be downloadable through the google play store but the game will not be able to communicate to those services after it is launched by a user?

 

I dont mind not being able to talk to Android operating system using the game but i definitely do want to be sure that If i spend time learning this engine that I can deploy and sell a game on Android and iOS.

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Message 9 of 13

_robbs_
Alumni
Alumni

Hi,

 

yes, that's exactly what I meant. You can build your game for iOS or Android as an .ipa or .apk, and then use the developer tools provided by Apple and Google to distribute your app through their online stores.

 

However, there isn't currently a way that you can have your game use other API services provided by those platforms for stuff like leaderboards or achievements. We expose some Lua APIs for accessing those kinds of services from Steam/PSN/XboxOne, but not yet the mobile OSes.

 

cheers

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Message 10 of 13

Anonymous
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Unfortunately, it's even "better". At the moment Stingray support only Tegra devices on Android.

At the moment, I would not use Stingray for iOS or Android development.
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Message 11 of 13

_robbs_
Alumni
Alumni

Well then I guess we have no choice but to keep on adding official support for more processors until you're satisfied. 🙂

 

We're just as aware as you that v1 isn't the end of the road, it's only the beginning. Feedback like yours is really important for us to prioritize where we put our efforts -- and the more specific you are, the more helpful it is for us to deliver what you're expecting.

 

So what, in your opinion, would be the minimal set of devices you'd need to see supported? In what order of priority would you attack them?

 

 

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Message 12 of 13

Anonymous
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That's the spirit! 😉

Just look what hardware have the most phone out there. It's hardly a Tegra GPU. LG G-Series, Samsung S-Series, Nexus all of them use Adreno GPU.

But still. without the possibility to use native SDKs from Apple or/and Google the support of more devices will not really help.

Autodesk say they love Indies. But to be honest, how many indies do you know who have an PS4 or XBox DevKit? Land on Steam is not a piece of cake either. Still mobile and ordinary PC. But with lack of support mobile devices still just PC. And here I can't see anything that gives Stingray an advantage above Unreal or Unity.
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Message 13 of 13

jim.sagevid
Alumni
Alumni
As a quick note here, the reason we use the tegra android pack is for the build tools, other then that it just a normal android NDK app. The limiting factor when deploying to other SoCs is gpu driver quality and GLES3 support. We haven't yet done proper testing to be able to say that we officially support all those chipsets. You are however still free to try it yourself 🙂
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