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How to compose gameplay codes in C++ with Stingray

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09-15-2015
11:49 PM
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Hello,
I am looking around Stingray.
It seems to suggest to compose gameplay codes in Lua or in Flow, its visual programming system.
But, I am familiar with C++ and C++ is still a good language for game programming if I give consideration to performance.
Does not Stingray provide a way to compose gameplay codes in C++? What I mean is a sample framework to which can be refered, demos that show how to use the framework, and the references of C++ libraries.
I cannot find any header file in the installed engine and any reference of C++ libraries.
If I want to make a game in C++, should I get a source-code license?
Any comment will be appreciated. 🙂
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