
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I am currently debating if to use Stingrary for my thesis, depending if what I want to do is possible with it.
In short, I am bringing in CSV data that is gathered from an external source and I want to know if Stingray can actually read the CSV file, and be able to parse it.
Ultimately, I would like to generate meshes based on the information found in the CSV file and have the user be able to navigate around those meshes.
The requirements:
- Automate the import of CSV data into Stingray every n seconds
- Generate meshes based on the information within the CSV file in real-time (i.e. while game is running)
- Allow the user freedom of navigation within this constantly evolving "landscape"
I know something similar can be achieved with Maya and Python (but not in real-time, unfortunately). That is why I'm looking to see if Stingray can provide this. I verified that UE4 does allow CSV input, but I do not have a C++ background.
Alternatively, it doesn't have to be CSV, it could be any other format that would allow for large amounts of data to be parsed in columns and rows (like JSON). The reason I'm asking for CSV is that I already wrote a Python framework to output the data as such.
Please let me know if it's doable. Even if that means translating the Python code to Lua/Flow.
Thank you.
Solved! Go to Solution.