I rely too much relax and smooth for a clean mesh in XSI. If I can't get a smooth surface by pulling points. Is there such modifier in maya which can do similar thing?
Yes you can flood smooth repeatedly in the Artisan sculpting tool, should do the trick.
Relax tool in Softimage does much more than the sculpt tool in Maya. The most important feature that I am missing is the ability to preserve the volume of the mesh. If there is a feature that I am not aware of, please correct me. I also heavily rely on relax and smooth deformer which gives impressive boost while modelling.
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