Any alternatives for Softimage Gator in Maya?
We just had a discussion about how much we've relied on Gator over the years.
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
Well first if it it does those things it would be great to put those together and have it be one click. Even if it just comes close this would be such a time saver for people workingn on characters.
What I use gator for?
transfering materials/ textures/ transfering envelope weights from a character I modeled to something like a species character. ( Speceis is a auto rigging plug in that comes with its own modeled characters. ) But I actually have used it to transfer blendshapes from a character with tons of them to my own character. I also love that I can transfer envelopes from an enveloped character to the clothes I modeled for him and it gives a really good weight.
There isn't one tool to combine them but it wouldn't hard to run them in sequence.
shaders and textures
copy skin weights
http://download.autodesk.com/global/docs/maya2014/en_us/files/Skinning_Copy_smooth_skin_weights.htm
and
Autodesk should look at GATOR and make a nice wraper for the existing Maya Functions to make MayaGATOR.
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
In my opinion GATOR is just a tool behind many useful feature, like Merge mesh. I don't remember if I could merge two skinned mesh in maya into one. The merge mesh operator in Softimage uses GATOR engine to merge materials, skins, shapes, UVs, etc. So a MayaGATOR is a definite welcome. Now I use GATOR to rig an iterations of characters in few minutes. I create my new meshes, GATOR the skinning and smoothing and done, next please. The same if I had to attach new element to an existing rigged character. With GATOR I take the skinning, and then Merge the two meshes into one. GATOR is a must as it is.
Thanks Brad. I will keep those on file to look into when working in Maya. However; if the point of the thread is to make Maya more artist friendly then yes making it into a one place to change attributes node would be easier for a new artist instead of having to go to one section of docs and then another and then another and then another etc.
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
that Gator plugin for Max was a plug-in to export to .xsi and launch xsibatch to run Gator on it. it's definitely not a good way forward because it would require shipping 300 megs of XSI DLLs and files.
Hi folks. I know this is 4 years later but I'm newish to Maya and need the Gator functionality for what I'm doing right now. I specifically want to transfer envelope weights from one model to another via proximity. Has there been any development in this area that anyone knows of?
Thanks
This was the best I was able to get. If I know I will need gator I just use XSI. Let me know if this actually does the trick.
"There isn't one tool to combine them but it wouldn't hard to run them in sequence.
shaders and textures
copy skin weights
http://download.autodesk.com/global/docs/maya2014/en_us/files/Skinning_Copy_smooth_skin_weights.htm
and