a bunch more as i go thru:
Maya Quick Keys
F focus on object
Alt lft mouse tumble view
Alt mid mouse track view
Alt rt mouse zoom/dolly
Space bar switch from 1 to 4 views
Click n drag create shape
1,2,3 subdivision (apparent) not real
Rt mouse (over obj) pop up menu (marking menu)
Shift add to selection
Ctrl remove from selection
Space Bar hot box
S set a key frame
q select
w move
r scale
t show manipulators
y last tool used
Ctrl shift when in pull down menu, will put item on shelf
Hypershade:
- Ramp shader can be used as “incidence”, “toon”, or “gradient
- Shading map is basically a “constant” shader
- Placement node “place2dtexture” is an “image” node in Softimage
- Ctrl/click in numerical box is “middle click”
- Middle/click and drag connects nodes
- The texture attached to the “place2dtexture” hollow arrow bottom right can function as a sort of “picker” node
- “Graph Editor” is essentially the “Animation Editor”
- The “Layered Shader” behaves like a “mix node” in the render tree
- “Convert to file texture” behaves like “stamp” in that it gives an unfolded uv layout of a texture
- “UV Texture Editor” is like the “Texture Editor”
- “Connection Editor” can be used like complex “wiring” in the “Render Tree”….you can “drive” attributes with other attributes. i.e. “incidence” node driving “transparency”.
- “Attribute Spreadsheet” behaves almost like “multi-selecting” in soft, but on steroids. You can adjust all the attributes of an asset, independent of the others while seeing the others