I'm personally not a mechnical engineering or a manufacturing process engineering student, nor a carpenter of sort - my field is software engineering, which is why I have very little knowledge when it comes to taking a design and turning it into a workable schematic/drawing so that it can be manufactured in the real world.
I have recently designed this: https://fusion360.autodesk.com/projects/simple-chair-design
Is it feasible to take this design and turn it into something a traditional carpenter can use to create a real world chair? I am assuming it would involve spliting the body to several parts, and for each create a toolpath so that they can be milled... then I'm guessing a carpenter can glue them together.
Is there anyone who specializes in this who can give some ideas/tips?
I'm doing this as a hobby - perhaps build one or two of those chairs to be had at home, not for some mass production line, therefore a super efficient manufacturing process is not required. I am guessing it's more like prototyping in a way.
@AvihooI wrote:I'm personally not a mechnical engineering or a manufacturing process engineering student, nor a carpenter of sort - my field is software engineering, which is why I have very little knowledge when it comes to taking a design and turning it into a workable schematic/drawing so that it can be manufactured in the real world.
I have recently designed this: https://fusion360.autodesk.com/projects/simple-chair-design
.. I am assuming it would involve spliting the body to several parts,....
If you are not going to make this chair yourself, and since you are not familiar with joinery - I recommend that you simply leave it as it is and create dimensioned 2D drawings to turn over to your furniture maker. That person will decide how best to split up the parts for manufacture and assembly.
If this is simply an academic exercise and you want to split it up yourself, find some similar chairs to examine how they were made.
I edited my response with another line (see above).
I would do a top, front and right side view with critical dimensions. Preferably 1:1 drawing scale if you have a plotter that big. That way the maker can scale the drawing for any missing dimensions. Include a 3D view in the drawing to aid the maker in seeing your design intent. (or give them the same url you posted above)
Hi there,
I am a product designer also working in furniture and I also grew up in a woodshop. If you want I could help you with your process.
There are certain shapes that will be time consuming but possible.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Could you elaborate?
By the way, I did try to come up with a drawing but it felt rather clumsy. I obviously cannot portray all elements within the model by using numbers such as distance or radius of fillets and arcs.
If a carpenter should form the shapes by the eye wouldn't that be somewhat inaccurate?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
after having studies the chair it looks very much like that you can build it out of 4 parts.
left and side a mid seat section and a mid backrest body.
doted lines are split planes
seat is a simple profile extrusion I could but on a bandsaw out of a wood cube (but this will be a big big wood cube)
the backrest is tricky because of the arc - I would need dimension from the side to cut the block but then also
depth information to know how to cut on a bandsaw the arc out
all parts could be joined via glue and internal wood sticks
does this approach makes sense?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design