I've searched around the forum for something about this. I found something about orienting parts for export but nothing around what I need.
Basically, round objects have a lot of segments and I can't find an option to increase resolution. Is there any option to do this or an external tool that would allow me to increase the polygon count for more round circles?
Leon
Solved! Go to Solution.
Solved by innovatenate. Go to Solution.
Hey Leon!
Are you exporting from the workspace or from the Dashboard. If you right click on a Body in the Browser in a Workspace, there is a "Save As STL" command.
You can then choose a refinement or modify options for the STL file in the "Save As STL" dialogue box. Note: that you can preview the Mesh to see how the options may affect the resulting file.
Please let me know if this helps or if there are further questions/concerns.
Cheers,
I did not know about the ability to export a body. Unfortunately, unless I'm missing something, this doesn't meet my needs.
Perhaps I'm not designing things properly but I tend to make things out of components and fuse them together with fixed joints. Is there a way to perform this task for an entire assembly?
Being able to select a specific body to export and decide on what resolution to export as is a huge relief. I was getting some very crunchy (low res) results from the standard export when the exported file was brought into ZBrsush. Many thanks.
Bill
Hello from the future. Ah so you do this too, eh? It's my standard self-taught work flow, so it's good to see someone else is doing it that way too. Fusion360 -> Zbrush.
Nobody told me about going the tools-save stl route. I only recently discovered this and oh what a difference it makes! And it's faster too without having to do that on-line conversion thing.
Why IS the on line version so easy to get to and the fast native solution more arcane? I'd think AD would want to offload their servers to both our and their benefit?
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