is there anyway to make a spline tangent to a surface in Fusion and not just snap with the endpoint to an edge of a surface?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
I think one method is to Project Cut Edge of the body on the the spline sketch, and then apply tangent constraint onto the spine and the projected curve.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Agree. It adds complexity. And my proposal won't work if the spline is 3D, meaning a non-planar curve. Actually there might be some confusion about how to define " spline tangent to surface". From your perspective, what should the expected result be?
Actually projecting 3D curves onto a surface works.
You can even also constraint a 3D curve to those projected curves - but only constraint coincident and tangent work and thus I do not have any more control in sculpting
the curve shape.
However for a 3D cuve I also would like to be able to snap the curve handle to the projected line - of course the constraints here only work because the projected curve is a line.
This is why there should be a g2 with editable weight constraint for the curve resulting more into a blend curve tool.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design