I have noticed a few times while working on complex solid bodies in sculpt, if I delete a face, and dont get the effect I wanted, then use undo to step back, often ( maybe always, not sure ) I cannot reselect those faces recovered with undo. I can select others, and some operations later I can select them again, but just trying to tweak my face selection for sculpt delete becomes a problem.
Solved! Go to Solution.
Many thanks for reporting this! Yes, you're right, we've encountered this issue in testing too. We believe we've fixed the problem in the development code now so you shouldn't see this any longer when the next update is pushed. If you're still seeing this problem then, please do let us know.
It's good you're keeping the release cycles to a minimum. Already now, as you see, there starts to be a deviation between our versions. Ideally, do you think the release cycle could be dropped close to continuous integration?
I'm looking forward to the "September" release...
IT guy into Cleantech. Aiming to bridge public transport to 21st century solutions.
From the development stand point we are learning a lot around such short update cycles. With Fusion 360 we have shifted from a typical 1 year release cycle to around 6 week updates. Perhaps we will get to a point where we have faster updates although we have dependencies across other groups and want to give time for testing and fixing issues before we push out an update. At the moment I see us continue to update Fusion 360 about every 6 - 8 weeks.
As for the Sept. release,we will be pushing that into the first part of Oct. as we need a little more time to bake a few things into the release. We are very eager to get it out as there are some really cool enhancements in this update.