This was apparently implemented in October, (the ability to import SVG files)...
Is there any instructions available as to how to do this?
If this allows the use of SVG files for sketches (so I can import designs from Illustrator for incorporation and creation of 3D items) that would be awesome.
But it just isn't clear how to do this.
Thanks for any help
Solved! Go to Solution.
Solved by paul.clauss. Go to Solution.
I agree that the SVG should be visible and selectable outside the sketch environment. Upon selection the user should be prompted for a plane to define where the SVG will be placed. It should probably provide scaling and positioning handles by default. What do you think? I will create an improvement.
I'm having a bit of trouble with this - My closed-loop SVG is importing, but it's not recognized as a closed loop and therefore is really difficult to work with. Anyone know why a SVG would seem closed in Illustrator but open in F360?
We are running into this from time to time. Can you email me the SVG file at andrew.sears@autodesk.com?
The translation is creating an small opening sometimes. Add a sketch line at the halfway point. This will tell you what side(s) have the opening.
Let me know if you need any help and I will show you what I have done with more detail.
Thanks,
Andy
Is closed loop handling in imported SVG still actively in development / known bugs?
I have an SVG import that has generally good closed loop detection except for one inner loop.
The odd thing is if I then select the line components of that loop, copy them, and paste them in a new sketch the loop is closed.
I can provide sources if it helps.
Here is a screen capture.
The brown region is the oddity. I dont know why it is brown, but this is indicative of the issue.
The outer loop in light grey extrudes nicely.
The innerloop which should have the brown region as a void, highlights the brown region in the selection set as well, and extrudes it all.
I can copy the outline line components of the brown region, paste into another sketch and extrude that fine, but it will not subtract from the other solid body I have extruded.
Indeed the region that should be a void has other odd render issues so there is something very wrong with this brown region. See second image, where I show the extruded part and the odd rendering in this region.
Further to this the oddly rendered region is of zero thickness, I can slice with an offset plane and get rid of this surface anomylee, though I have to do so on the top and bottom of the solid!
Hello Andrew,
I am having the same issues, and I wonder if you could explain a little bit more the drawing of a line, so we can see the inconsistencies.
Thank you
HI,
I know there has not been activity on this thread for a while but if this is still a concern for you and seeing other files exibiting the same behaviour, can you please send the svg file to raj.kumar.ilanchelian@autodesk.com?
Rajkumar Ilanchelian
Autodesk Fusion
Join Fusion Insider
To answer the original post:
Insert SVG is a full time tool that is available in the Insert menu now.
Hi All!
I noticed this page is still getting a lot of traffic and has not been updated in some time, so I wanted to give a brief walk-through on how to import SVG Files as Sketches in Fusion 360.
SVG files can provide a variety of advantages over other formats, particularly in web design where scalability can be extremely important. But what if you have a SVG –formatted logo from your graphic designer that you want to manufacture into a 3-dimensional form?
Luckily, Fusion 360 is capable of importing SVG files to sketches! This allows product designers and manufacturers to create 3D objects using 2 dimensional designs, such as logos.
To import an SVG file to a sketch in Fusion 360, simply follow this procedure:
SVG files must be imported with this method instead of uploaded as Fusion designs because SVG files can only be imported to active sketches.
Select the plane you want to insert the SVG file in the same way as if you were selecting a plane to sketch on.
The manipulator handles will allow you to move, rotate, and scale the SVG image on the active sketch plane.
This finishes inserting the SVG file as an active sketch. As you can see, Fusion 360 recognizes closed contours in the same way it would with any sketch.
This allows you to create bodies and components using any of the methods available in Fusion 360 from your imported SVG sketch. The part is now nearly ready for 3D printing or the CAM workspace!
I have also attached a screencast illustrating this process below. Hopefully this helps everyone gain a better understanding of how to import SVG files as sketches in Fusion 360!
I am getting a similar issue with my drawing. Were you able to solve the problem?
I am too having svg import issues. I'm a new user so just trying to figure out why too.
File looks fine in illustrator. The paths on one side warp out strangely when inserted into fusion 🙈
Thanks for your guide, it makes working with Fusion a lot easier. I use to import .svg files and it worked good. But now I have a file that wont work. I get an error message that the .svg file does not contain information or does not support the information. Where is the problem?
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