I'm musing over an update to "Engineers Guide to Drinks".
As a start, I have modelled a cocktail umbrella using Fusion 360. As a 1st pass, it's good enough for me.
However, I wonder if it is possible to model paper / fabric folds (i.e. joints) with Fusion 360.
Here are some results so far of day one.....
Solved! Go to Solution.
Solved by jeff_strater. Go to Solution.
Hi tgallyot1,
As Jeff mentioned, we currently do not have this capability, but I think it would make a great idea on the IdeaStation! Feel free to put it up there and I will certainly vote for it.
Also, would you be able to upload this model to the gallery? I think the rest of the community would love to see this, especially the fellow drink enthusiasts.
Keep up the great work!
James
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
It was my observation, while reverse engineering the cocktail umbrella, that the joints on the spokes are deformed cardboard material. The shield is paper foil, folded and glued to the spokes. It would be nice to duplicate these conditions in Fusion 360 for a true 'digital prototyping' scenario. As it stands, my model articulation is only a rudimentary approximation of the physical item. I was tempted to start modelling hinges, etc but then it would appear over engineered.
I occassionally prototype / build with foamcore. It would be useful to have a 'tactile' mode (too early to ask for 'super pursuit mode'...) where score, fold and bend type actions were possible. This would save on material, serve as instruction, documentation, etc. Actually, Autodesk 123D Make along these lines, is fantastic.
Scaling up the design conditions, I wonder how awnings, canopies, tents, photography 'pop-up' modifiers etc are designed in CAD (digital prototyped).
Per your suggestion, I will add a post to IdeaStation.
I'm not confident about uploading the model - at least not in it's current state. Maybe, when I get round to refinement of certain aspects and structure.
Actually, I have been posting to the Autodesk A360 Rendering gallery for some time.
https://rendering-gallery.360.autodesk.com/users/trev-g
The images represent my exploration and attempts at pushing the capability of Fusion 360 (Memento, A360 Rendering, A360 Interactive Rendering). There was some initial discussion with Autodesk for a feature on the WIP Spine Bridge infrastructure I was working on (currently 60m long to real-world constraints. About 100m long on completion). As Autodesk went quiet, I assume no interest. But here are some of the renderings using Fusion 360 & A360 Interactive Beta only:
My WIP of cocktail glass modelled with Fusion 360.
Comparitive rendering using Rendering A360 Interactive is here:
https://rendering-gallery.360.autodesk.com/projects/cocktail-glass-wip-18-12-2014
5000 render iteration within F360: