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Can you pattern or mirror components?

4 REPLIES 4
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Message 1 of 5
lukepighetti
620 Views, 4 Replies

Can you pattern or mirror components?

I can't seem to pattern or mirror components, only bodies, faces, or features. Is there a method or feature I'm missing?

 

Thanks

Luke

4 REPLIES 4
Message 2 of 5

Patterning is pretty straight forward, mirroring holds a little surprise.

 

Screencast

Peter Doering
Message 3 of 5

Thanks Peter!
Message 4 of 5
karyeka
in reply to: lukepighetti

Thanks TrippyLighting!

 

Nice video, the result of mirror whether you get single body or multiple bodies depends on whether there is a chance to boolean them. If the bodies intersect we give booleaned (combined) result for pattern bodies. It's not dependent on which component is active. Hope that clarifies.

 

I noticed that mirror components work in Direct Modeling mode. I will check with the development team here.

 

Thanks,

Anand

Fusion360 Development

 



Anand Karyekar

Forge Graphics
Message 5 of 5
lukepighetti
in reply to: karyeka

feature request, automatically collect patterned components into a "Pattern 1" folder. 🙂

feature request, allow mirror components that update appropriately when features/geometry are added, not just bodies. 🙂

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