Greetings.
I found MeshFusion plugin for Modo not long ago. http://vimeo.com/85143354 . For me it was a revolution in modeling process. You can use standart boolean operations in polygonal modeling to get an object with awesome geometry and nice topology. This is a decision of many problems in my work, such as creation of complex surfaces with prominent text or ornament on it, without using any spline modeling or messing around with polygons. My question is: is there any plugin like this in Autodesk software? Maybe in Fusion 360? Thanks.
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It seems you would be able to take advantage of the timeline/parametric modeling capabilities native in Fusion 360 to accomplish a similar workflow. I've made a quick screencast to demonstrate what I mean.
I hope that helps. Let me know if you have any questions.
Thanks a lot man! Very helpfull video. Sorry that didn't answer, just saw your reply. I've downloaded Fusion 360 - awesome stuff. But I have one more question. I make bottle models, and I often need to create complex surfaces with prominent text or ornament on it. Something like this . I saw a nice video tutorial for Inventor. Is it possible to do such things in Fusion 360? And another question is: how can export such models to 3d max? Thank you.
Sorry for the delay in response, I just noticed the additional questions. I'm glad that you are liking Fusion 360.
There is not an emboss text tool like Inventor; however, there are tools that will allow you to emboss text like project to surface. There's a Tip Tuesday video here that shows one way to emboss text in Fusion 360 in the below link using the Extrude "To" Extents option.
https://www.youtube.com/watch?v=EYpDpDGdX5g
As for reading in 3D Max, we can export STL, SAT, and Inventor File formats from Fusion 360 which I believe are supported by 3DS Max (if my memory serves me correctly). You can find more tips about data exchange in Fusion 360 in the below tip. There may be some formats I'm overlooking.
Let me know if this answers your quesitons or if you have any further questions..
Thanks,
Wow, nice links! Thank you very much. I think it's pretty clear for me now. I'll write here if I have any questions. Nice support, thanks again.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
I agree that mesh data in Modo is very complex. But I find it very helpful for my tasks - creating boolean objects for static renders. Never worked in Blender. I think I'll try the way you suggest. Thank you.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
I think you are right. My friend told me almost the same thing about problems with fillets in Mesh Fusion. It'd be nice if Blender could help me with booleans. I really don't like booleans in 3d max.
Honestly, I spent a lot of time thinking about What software is better for my tasks. Using 3d Max for modeling bottles with complex shapes is a nightmare. That's what i did all this time. I think your method is a nice decision. I'll try it. Thanks a lot for detailed explanation.
P.S. Sorry for my English.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Here are some examples of my work. I used 3D Max (and Inventor for black bottle). And here are some glass bottles I made in 3D Max too www.keendesign.ru (but these shapes are not complex). Inventor is pretty nice for these tasks but it's really hard for me to work with parametric modeling, especially switching between 3D Max and Inventor. It's not so easy for my brain)) And what do you think about Rhino?
I love and hate Rhino. It is easy, cheap, but has many flaws. The surface quality is a problem sometimes.
An alternative might be MOI which is 1/4 of the price and focuses only on surfaceing tools.
The sculpting tools are much better than what Inventor/Fusion offers. You have better 3D sketching
and cage editing options. But it is not parametric at all.
SolidThinking or Alias are much better alternatives. ST I would prefer over Alias.
Those bottles are pretty nice. With Fusion they would not be a problem but I think such shapes
are in general labor intensive with such tools compared to sub-d.
They nice part about Fusion is that it offers TS which allows you to turn mesh data into Breps.
So if modeling the body in Fusion is to hard use Modo 3Dmax or Blender and finish the design
in Fusion with TS and needed nurbs tools.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
I think I'll try your advice about combination of Blender and Fusion. Thanks again for informative replies. They were very helpful.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design