I'm making a material where vertex colors = the shader color. They appear in viewport, they render correctly, all is well.
HOWEVER.
The recipes online use the Shape node to pull vertex colors. As a result, these two trees both have identical shaders that access a color set called Col. But because it uses the Shape node, they have to use different materials.
Is there a way to set up nodes, where regardless of which mesh you're using, it just points at ColorSet[0] named Col?